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Polaris Mini is a lightweight tool to convert your existing terrains to optimized mesh prefab which will greatly improve your game performance, especially on low end platforms.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.35f1
Compatible
Compatible
Not compatible
Technical details

KEY FEATURES

  • Export terrain as mesh prefab: All components needed (Renderer, Material, Collider, LOD, etc) are already setup, just drag and drop the prefab to the scene.
  • Adaptive mesh: The mesh can adapt to the height map complexity, less polygon at plain areas, more polygon at rough areas. A huge save to vertex memory.
  • Mesh splitting: The terrain will be cut into several smaller chunks to get around the 65k vertex limit.
  • Up to 4 LODs: Seamless transition between LOD, no gap!
  • XZ displacement: Offset the vertex on XZ plane to break the uniform look.
  • Holes support: Cut the polygons away for the hole, add more polygon to emphasize the hole edge. No need to setup triggers for hole interaction.
  • Hard/smooth normals: Cover both low poly & stylized shading style.
  • Merge UV: Collapse the polygon's UV for sharp color.
  • 2 material variants: Use splat textures (4 layers without normal maps) or use albedo/metallic map.
  • Runtime conversion: Convert terrain at runtime using the TerrainToMeshConverter class.

*Tree & detail export is NOT supported at the moment.


SUPPORTED RENDER PIPELINES

  • Standard RP.
  • Universal RP.
  • Other RP needs material binding setup.

REQUIREMENTS

  • Unity 2020.3+

PACKAGE DEPENDENCY

The following package is required for the tool to work:

  • Mathematics (com.unity.mathematics)

COMMUNITY

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OUR NEWEST PRODUCT

Vista - An advanced procedural terrain editor using graph-based and non-destructive workflow, with a robust biome system. It give you total control in your hands to create lively terrains with realistic simulations.

Related keywords

Terrain To Mesh - Polaris Mini

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3 years ago
Does the job
I needed to turn my heavy terrain asset into a mesh for mobile optimization, and it gave me a HUGE performance boost. I have yet to test its advanced ...
License type
File size
93.7 KB
Latest version
2022.1.1
Latest release date
Aug 19, 2022
Original Unity version
2020.3.35
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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