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Splatmap problem
7 months ago
muhendis38以前のバージョン 2025.7 で
In my Unity 2022 and Unity 6 trials, the Splatmap in the URP system appears pink even though I copied it correctly. Please make the mesh map appear in Splatmap RGB painting, like brush painting on the terrain map.
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0
H
Just Perfect
10 months ago
Harald_Heide以前のバージョン 2025.3 で
Works very well with Unity 6000
Can highly recomend this asset
Have had it for some years now and it gets very nicely upgraded...
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a
Great!
3 years ago
adamgolden以前のバージョン 2023.3 で
Everything I've tried so far is working as advertised in 2022.3 LTS :). Despite lack of source code, it does have a full-featured API for procedural use/automation.. so imho, it's still worth a 5 star rating.
I do hope that eventually source code will be added to the package, or that a Pro version with source at a discounted upgrade price for current licensees will be released - not that I want to add or modify anything in particular, but to avoid any concerns of the publisher no longer being willing or able to maintain this at some point in the future. Again though, 5/5 regardless - this is an exceptionally useful tool!
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R
Brought my Oculus 2 game fps from 40 to 72 fps
3 years ago
RogueStargun以前のバージョン 2023.2 で
I was shocked at the impact using this asset had on my game. I spent hours if not weeks trying to optimize various parts of the codebase to push my fps from 40 to 45 fps ... far short of the 72 fps needed for a VR game. With one click of a button, this took the performance from 45 to a consistent 72 fps.
The efficacy of this asset is not so much due to the asset itself, but rather the crappiness of the Unity Terrain system.
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2
0
This asset works perfectly!
I am just having some difficults to understand why I do have more batches after conversion (trying with different settings right now) are maybe the trees which are not simplified from far distance? I am using a 400 x 400 terrain with "mountains" as world borders, do you have some hint about this?
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パブリッシャーからの返信:
3 years ago に返信
For any questions, please use asset forum or support e-mail.
Use it to create mesh for collision and export trees. The shaders require very many variants when exporting so I try to stay away from that part of the tool, but when I need it, it also works as expected. Overall, an essential tool in my toolbox.
Update: Be aware that the created mesh does not have cutout holes. So, for terrains with holes the tool is not very practical.
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高品質なアセット
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