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Jesse Stiller
41개 사용자 리뷰
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s
Terrain turns pink
2 years ago
sandubaDeAlmondega버전 1.7.16
I don't know if it's related to URP, but terrain turns pink. Tried converting materials, but didn't do anything...
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1
1
E
Free Ice Cream
3 years ago
Elderlore버전 1.7.16
Very helpful and easy to use.
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0
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d
Looks good, but...
3 years ago
dkordy버전 1.7.16
I have a big problem with this asset. The fields that are created are pink, and I don't know how to adjust that. Therefore, I can't do anything with thouse terrains. So it's useless to me. I hope someone can answer me why this is so? if not, I have to go back to classic Terrain Tools... Although it seems that it would be a good asset, if only I didn't have that big problem!?
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2
3
M
A tool so good should be part of unity!
3 years ago
Mr_Calzone버전 1.7.16
I can't stress this enough this terrain tool is so easy and simplified but also adding powerful tools in your arsenal, I feel bad for those who don't know about it, not only you can make beautiful terrains like a pro you can make them rather quickly, the only thing I feel would make this perfect if it had a noise tool similar to that of Denis Pahunov's Erosion Brush which's complements this tool like honey on ice cream by adding realistic details in Rocky terrain with a final touch.
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1
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B
One of my best purchases
4 years ago
Biscuitlid이전 버전 1.7.4
Unity's default terrain tools are like painting a wall with a sledgehammer, this tool gives you much more reliable control.
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1
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R
A fantastic asset with phenomenal support!
5 years ago
RadioactiveBullfrog이전 버전 1.7.15
I went to the creator with a bug that prevented me from using this tool and had it fixed in a couple of hours. A really great experience all around!
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0
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T
Great tool, Unity should implement this natively to edtior
5 years ago
TonismoGames이전 버전 1.7.14
Very good and handle tool. Especially the moulding feature. This tool saves a lot of hours worth of work.
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1
0
퍼블리셔 답변:
5 years ago에 답변됨
Thanks very much for the nice review :D
f
Very good at what it does!
5 years ago
florianalexandru05이전 버전 1.7.13
I needed something simple to make a path in my terrain but the basic Unity terrain tools are lacking what I need. This tool came in handy and it works well on all unity versions with no errors. A pretty sweet and simple tool.
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0
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S
Fun Asset & Quick Support
6 years ago
Stephen_O이전 버전 1.7.12
The built in terrain tools leave you wanting more, this asset provides an alternative set of terrain tools with expanded functionality. The feature I desired most was Mould, I believe this is an essential feature for anyone doing large scale terrain work on open world scenes. Using default Unity terrain tools, and trying to do what Mould does is very painful, nearly impossible. Mould allowed me to do in minutes what I was spending hours trying to do by hand. Unfortunately recent Unity rendering changes broke the brush visualization over terrain. After reaching out to the dev on the Unity forums, I received a quick resolution within a few hours and offer to send out a fix, the asset was updated immediately after. Great tool and developer support. I'm looking forward to finding more time to sculpt my world with this set of tools. Thank you!
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1
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a
Terrain former / RWT
7 years ago
alickn이전 버전 1.7.10
I bought the asset 2 days ago hoping to use on terrains that are created with RWT (Real World Terrain) tool. I couldn't figure out how to make it work with RWT. Great thanks for your feedback. This tool is working super smooth. I now have no regrets for my spend. It is a must have tool for anyone who wants to mould their terrains quickly and painlessly!
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0
0
퍼블리셔 답변:
7 years ago에 답변됨
Hi, Apologies for the issue you are experiencing. Terrain Former actually supports any "Unity Terrain", no matter where it's created from. Directly attach the Terrain Former component to your terrain object, and it should all work well. If you still run into issues after doing this, please contact me at aquageneral@hotmail.com and let me know if you see any errors printed in the "Console" window inside the Unity game engine. I am not familiar with Real World Terrain, but it sounds like you should be able to export the data from Real World Terrain to a terrain object. Then you should be able to use Terrain Former by attaching it as a component.
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