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11,000 種類を超える 5 つ星アセット

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すべてのアセットを Unity が審査済み

Jesse Stiller
41件のレビュー
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s
Terrain turns pink
2 years ago
sandubaDeAlmondegaバージョン 1.7.16 で
I don't know if it's related to URP, but terrain turns pink. Tried converting materials, but didn't do anything...
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Free Ice Cream
3 years ago
Elderloreバージョン 1.7.16 で
Very helpful and easy to use.
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Looks good, but...
3 years ago
dkordyバージョン 1.7.16 で
I have a big problem with this asset. The fields that are created are pink, and I don't know how to adjust that. Therefore, I can't do anything with thouse terrains. So it's useless to me. I hope someone can answer me why this is so? if not, I have to go back to classic Terrain Tools... Although it seems that it would be a good asset, if only I didn't have that big problem!?
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A tool so good should be part of unity!
3 years ago
Mr_Calzoneバージョン 1.7.16 で
I can't stress this enough this terrain tool is so easy and simplified but also adding powerful tools in your arsenal, I feel bad for those who don't know about it, not only you can make beautiful terrains like a pro you can make them rather quickly, the only thing I feel would make this perfect if it had a noise tool similar to that of Denis Pahunov's Erosion Brush which's complements this tool like honey on ice cream by adding realistic details in Rocky terrain with a final touch.
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One of my best purchases
4 years ago
Biscuitlid以前のバージョン 1.7.4 で
Unity's default terrain tools are like painting a wall with a sledgehammer, this tool gives you much more reliable control.
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A fantastic asset with phenomenal support!
5 years ago
RadioactiveBullfrog以前のバージョン 1.7.15 で
I went to the creator with a bug that prevented me from using this tool and had it fixed in a couple of hours. A really great experience all around!
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Great tool, Unity should implement this natively to edtior
5 years ago
TonismoGames以前のバージョン 1.7.14 で
Very good and handle tool. Especially the moulding feature. This tool saves a lot of hours worth of work.
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パブリッシャーからの返信:
5 years ago に返信
Thanks very much for the nice review :D
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Very good at what it does!
5 years ago
florianalexandru05以前のバージョン 1.7.13 で
I needed something simple to make a path in my terrain but the basic Unity terrain tools are lacking what I need. This tool came in handy and it works well on all unity versions with no errors. A pretty sweet and simple tool.
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Fun Asset & Quick Support
6 years ago
Stephen_O以前のバージョン 1.7.12 で
The built in terrain tools leave you wanting more, this asset provides an alternative set of terrain tools with expanded functionality. The feature I desired most was Mould, I believe this is an essential feature for anyone doing large scale terrain work on open world scenes. Using default Unity terrain tools, and trying to do what Mould does is very painful, nearly impossible. Mould allowed me to do in minutes what I was spending hours trying to do by hand. Unfortunately recent Unity rendering changes broke the brush visualization over terrain. After reaching out to the dev on the Unity forums, I received a quick resolution within a few hours and offer to send out a fix, the asset was updated immediately after. Great tool and developer support. I'm looking forward to finding more time to sculpt my world with this set of tools. Thank you!
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Terrain former / RWT
7 years ago
alickn以前のバージョン 1.7.10 で
I bought the asset 2 days ago hoping to use on terrains that are created with RWT (Real World Terrain) tool. I couldn't figure out how to make it work with RWT. Great thanks for your feedback. This tool is working super smooth. I now have no regrets for my spend. It is a must have tool for anyone who wants to mould their terrains quickly and painlessly!
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パブリッシャーからの返信:
7 years ago に返信
Hi, Apologies for the issue you are experiencing. Terrain Former actually supports any "Unity Terrain", no matter where it's created from. Directly attach the Terrain Former component to your terrain object, and it should all work well. If you still run into issues after doing this, please contact me at aquageneral@hotmail.com and let me know if you see any errors printed in the "Console" window inside the Unity game engine. I am not familiar with Real World Terrain, but it sounds like you should be able to export the data from Real World Terrain to a terrain object. Then you should be able to use Terrain Former by attaching it as a component.
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