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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.20f1 | 兼容 | 兼容 | 兼容 |
2020.3.30f1 | 兼容 | 兼容 | 兼容 |
Demo scenes of the Terrain Dynamic Pit created in the Built-in pipeline, but you can easy convert shaders to your preferable SRP
Forum | Documentation | Twitter
With Terrain Dynamic Pit you can make pits in the surface of the terrain in real time. Neighboring terrains are processed jointly. To improve the appearance of the pit, you can use a splat mask. Grass is destroyed in the area of the pit, and trees can be scattered to the sides.
Key features
- realtime terrain changes
- well optimized and effective code
- support neighbour terrain tiles inside pit area
- expose texture layer through splat mask inside pit area
- removing grass and trees
- spread work on several frames
- terrain data backup in edit mode
- source code included
Requirements
- Terrain Dynamic Pit requires Unity 2020 or a more recent version
Additional
- tested with Android build: good enough, no lags.
Terrain Dynamic Pit
