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D
Works for me
a year ago
Doxes基于版本2.91
I admit it requires a little bit of work to figure out. But once you integrate it to your workflow it very quickly become a powerful tool. Working with gaea2 I can generate fast and seamless terrain in minutes, all you need is a few heightmaps and splat textures, very enjoyable.
这条评论是否有帮助?
0
0
F
No HDRP grass
a year ago
Fargamer基于版本2.91
Be aware that grass will not work in HDRP as there's no GPU instancing on grass details and there's basically no support via discord. This has a nice work flow but look elsewhere for a terrain tool.
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1
1
h
I need UseGPUInstains
a year ago
hantianUnity基于版本2.91
I need UseGPUInstains in mesh grass set up
这条评论是否有帮助?
0
0
K
Great core functionality but poor architecture
2 years ago
KillDashNine基于版本2.91
The node based core functionality is great and IMO the best thing out there for this purpose. However, obvious architectural flaws severely hinder using the asset and I have had to rewrite a lot of editor code to make it usable for myself. The Discord support will reply if they know the answer and they have a positive answer. Otherwise you'll hear crickets. Restrictions: - A single TerrainArea (consists of multiple terrain tiles) per scene. - No reusing terrain materials or layers but they expect you to recreate all your material settings every time you create a new asset. - No shared vegetation settings - No tweaking options for vegetation or objects TC2 is really designed for only the workflow that you create a single scene and a single terrain for it from scratch, and these scenes are microcosms without sharing any terrain properties between them. This is a real shame because just with some tweaks, and adding some modularity, this could be a great tool. Also, there are several straight off bugs in the core algorithms that make them produce sometimes inaccurate results that make no sense. The core stuff is run on a shader, so good luck debugging those. And good luck asking the developer to fix them as there's no active development.
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5
0
B
Terrain
3 years ago
Boa5929基于上一个版本 2.88
The system is very useful advanced skills are good.
这条评论是否有帮助?
0
0
h
Editor problem
4 years ago
hungkd19基于上一个版本 2.88
I am on Mac OS and unity 2021. I can't scroll TC group, drag group as video tutorial.
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0
2
r
Great tool
4 years ago
rzubek基于上一个版本 2.88
.
这条评论是否有帮助?
0
4
M
Only 40$
4 years ago
MarinRobert基于上一个版本 2.88
Best terrain tool under 50$.
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1
0
c
Need better support
4 years ago
chennaigamesstudio基于上一个版本 2.87
Need your assistants, already emailed you twice, but now response, so posting here, details as follows, 1) Which is the best way to lay Roads after creating Terrain with Terrain Composer 2 ? Currently I am using “EasyRoad3d” to lay Roads. If I edit any Terrain nodes after completing the Road setups, Terrain automatically regenerates and submerges my roads. 2) Is there a way to bake the Terrain generated by Terrain Composer 2? If so, I can keep the TC2 terrain and edit the terrain manually. Looking forward to hearing from you.
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2
2
来自发布商的回复:
回复时间 4 years ago
Please reach out to us on Discord (link is in the Overview) - we are very active there and can provide quick support. TC2 supports both the scenarios you bring up but it would be best to discuss over Discord as we can quickly share screen shots and provide answers faster.
a
Poor tutorial
5 years ago
ajarnlance基于上一个版本 2.87
Okay, I'm a novice but even so I find it very difficult to follow the designer's tutorial: how to make terrain from scratch. It moves too fast and assumes too many things. Steep learning curve! Can't give more than one star because I can't even get it to do the basic stuff I am shown in the tutorial. Want to drag that mountain or other terrain asset into your scene? Forget it. Drag it onto a node in the menu where it just sits. Want it in your scene? Sorry it's stuck in the overly complex menu system. Poor UI. I downloaded the tree pack but I can't use it. All I get is an error message: trees need to be regenerated. 'Make terrian easily' another reviewer comments. Are you kidding?!
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21
14
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