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This tool helps you adjust terrain height data to 3D objects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.0f1 | Compatible | Compatible | Compatible |
Description
Sometimes during environment design, this brush can come in handy to adjust the height of the terrain to the elements. The brush sampling position and angle from colliders when you dragging on it. This tool is a lightweight package that won't mess up your project.
Useful for blending roads / rocks to the terrain, or create ramps.
Features
- Adjust terrain height and slope
- Smooth edges
- Customizable brush size / falloff / spacing / etc.
- Works as continuous brush
- Different blending types
- Dockable window
- Key shortcuts
- Undo / Redo support
- Lightweight
This package does NOT include the sample assets shown in the screenshots.
| Documentation | Forum | Other Assets | Official Site |
Technical details
Terrain Adjust
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.7 MB
Latest version
1.1.1
Latest release date
Oct 18, 2023
Original Unity version
2020.3.0
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