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c
Error on Unity 2020.3.0f1
3 years ago
cgutierrez71버전 2.5
Hi it looks good but when imported I'm getting the following error:
Assets\Terra\Library\CoherentNoise\NoiseEx.cs(50,15): error CS1729: 'Rotate' does not contain a constructor that takes 4 arguments
After that it is imported but not installed.
이 리뷰가 도움이 되었나요?
0
0
m
Asset is broken
5 years ago
masterche18버전 2.5
This asset seems to be broken for me and no one is helping. I do not have window-> noise editor nor do i have any options to create a new noise graph. If i can figure this out or if i get help to confirm its something I'm doing ill change my review but right now its broken
이 리뷰가 도움이 되었나요?
6
1
v
An incredibly great asset!
5 years ago
volkenvatt버전 2.5
Very wide functionality, intuitive interface. And this is bad because the developer does not receive anything for this masterpiece, I would gladly pay from $ 100 for this
이 리뷰가 도움이 되었나요?
1
0
p
Great asset, especially considering the price tag
5 years ago
phatality123버전 2.5
I only wish the documentation included some more information regarding the noise and algorithm functions. I'd like to make a step-based terrain but am having trouble doing so with the limited documentation.
이 리뷰가 도움이 되었나요?
0
0
m
Great asset, better then many paid terrain generators
5 years ago
maherfoster99버전 2.5
User friendly. There is limited documentation and tutorials but it can be easily figured out without the need for much research. Very efficient and generates very large terrains without any lag in game. Unlike many paid terrain generators its not overly complicated and easy to customize. Unortunately some bugs with the GUI does not seem to be updated very often. Overall, its the most efficient and easy to use terrain generator I have ever tried just wish I didn't have to fix bugs before using it.
For those having issues with seeing the full GUI or change not being saved try the following:
1. In the file ReorderableListControl, line 587, comment out _visibleRect = GUIHelper.VisibleRect();
2. In the file TerrainSettingsEditor, add the following at the end of OnInspectorGUI().
if (GUI.changed)
{
EditorUtility.SetDirty(this);
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
이 리뷰가 도움이 되었나요?
10
0
E
Great terrains
6 years ago
EnderManWiggins버전 2.5
Most things I came across work except the material editor. But once I did what some one said in the comments below it worked. I love the asset. The only thing that I would ask is that you add in an example of a terrain that you think looks good. Thanks for making this asset.
이 리뷰가 도움이 되었나요?
0
0
c
Unhelpful tutorial, out of date
6 years ago
craigjwhitmore버전 2.5
This asset might be useful, but the interface has changed too significantly to that which the tutorial describes. Meaning you'll most likely spend hours working out how this works on your own via trial and error.
The documentation provides information on basic settings, but nothing relevant to how to make this work in it's current release.
After spending/wasting 4 hours trying to asertain how this works, I have yet to figure out anything of use. It looks very nice for a free asset, so I'll give it 2 stars on that basis alone.
이 리뷰가 도움이 되었나요?
2
0
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