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Easily modify terrain in real-time using Unity UI and Terrain API. Save and load maps, and now with multi-terrain support!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.15f1
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描述

Discord | WebGL Demo


Now with multiple terrains!


Unity Terrain is a great tool but in runtime we don't have a built-in solution to modify the terrain.


This package is a simple terrain editor works in runtime(play mode), built with unity ui components and Terrain API.


Don't loose your progress, serialize your terrain at runtime! Save and load your map files easily.


WebGL built can be test from here.


Also, I used this project as a base to create my own sandbox application, Map Sandbox.


FAQ

- Can I use this asset for my already made terrain?

While there is no supported feature for this, it is possible to modify your existing terrains to suit your needs. Keep in mind that this may require significant customization and may not work seamlessly with the project. Recommended way is using the project's runtime features for optimal compatibility and functionality.


- Is there a tutorial to follow along?

Project contains two sample scenes. First one is a simple and small example, while the other one demonstrates all the features in a demo scene. These samples are intended to showcase the potential of the project and help users get started.


- As a beginner, can I understand the project structure?

I tried my best to keep project small, straightforward and simple. Reason is to make the project accessible to developers of all levels, but I would like to note that some programming experience is recommended to fully utilize its features.


技术细节

Features

  • Save and Load your terrain at runtime. Small file size with gzip compression.
  • Create a grid of multiple terrains
  • RTS camera movement
  • Raise, lower, flatten, smooth, paint, object placement modes
  • Undo/Redo
  • Map size options
  • Example brush, paint and objects provided
  • Easy to use/modify, Scriptable Object based settings file

Limitations

  • Brush size must be smaller than a terrain patch
  • This is not a complete solution for a level editor. It aims to demostrate runtime capabilities of terrain with simple controls.
  • Serialization works by saving terrain size, heights, splats map(texture informantion) and tree instances information(not actual mesh model).
  • To load properly, the terrain must need same set of textures, trees, etc. in same order.

Runtime Terrain Editor

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$34.90
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
14.2 MB
最新版本
2.1
最新发布日期
2024年12月4日
原始 Unity 版本
2022.3.15
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10万+社区成员鼎力支持
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