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f
overall it is good asset,very helpful
a year ago
farhandoc666基于版本1.8.3
It's a good, useful, and handy asset, but there is an issue—you need to export it as a mesh to apply colliders. Additionally, there is no option to create fences beside roads. You should add fences or other side mesh features to your controls.
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来自发布商的回复:
回复时间 a year ago
You can add colliders to any other object. Just add mesh collider. The fence generator is a R.A.M 3 feature.
p
Very good asset
2 years ago
phantomg007基于上一个版本 1.8.1
I love how easy it is to insert into terrain, I just wish Could figure out how to make the river muddy so it looks like a 3rd world river.
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来自发布商的回复:
回复时间 2 years ago
Hi! You have swamp material or just change color. shallow water- dark yellow deep water - brown.
J
Must-have asset
2 years ago
Jesper-Nielsen基于上一个版本 1.7.9.9
I really enjoy this asset! Had it in my library for ages but didn't use it because I was worried about the learning curve, but it really didn't take long to learn using the video tutorial
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来自发布商的回复:
回复时间 2 years ago
Pack is super easy to learn and use:)
A
Great Product - Constructive Criticism
2 years ago
Andrew_D基于上一个版本 1.7.9.9
This is a great product. Hands down. If you want turn-key rivers with an easy learning curve, R.A.M. is your Huckleberry. Edited: Gave full 5 stars for a prompt developer response. The purpose of writing this review is to leave constructive criticism regarding the way splines are handled. The splines are not Unity's normal splines, they are splines that NM made themselves, possibly before there was good spline support inside of Unity? (which is cool) My terrain creation detailing, and texturing workflow relies on splines. I am having to create 2 sets of splines, The normal Unity ones, and then this custom R.A.M. set. This creates a significant work overhead, as it's not simply doubling the work, but I have to meticulously hand match the splines sets by hand. I will say that the RAM splines are not as user friendly, and though I have not done significant digging, I suspect that they are more difficult to access with scripts in order to write custom tooling or productivity hacks. (Correction: Developer did mention below that this is possible through the API, Awesome!) I would recommend that the developer make the next version of this to use Unity's built in splines. Having said all that, R.A.M. is a great product. I have derived much value from it.
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来自发布商的回复:
回复时间 2 years ago
Unity splines are still bugged and generate problems that Unity didn't solve. Our solution has a lot more features than Unity splines can handle at the moment. R.A.M in the upcoming new version is much more effective, faster, and user-friendly. You can try it in L.V.E 2023 at the moment. Not 100% features are there as we really build more features for new release. Btw you have our API there which help you to call functions at your own scripts.
C
Good Asset.
2 years ago
CK_Star基于上一个版本 1.7.9.9
Certainly does what its advertised to do. The Only Problem i Have is that it is bloated. I dont want to dowload 1.7gb of data just for a water shader. Include the demo scenes optionaly, then I will give 5 Stars
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来自发布商的回复:
回复时间 2 years ago
Hi! You have ground textures there. They take disc space.
a
beautiful water quality
2 years ago
asiertroiti基于上一个版本 1.7.9.9
The animated shaders of the rivers, the textures and the options that you can touch on them mean that you can give your game a good realistic touch, I would love to see an updated version of this asset as you have already done with the L.V.E 2023 asset. This is already my fantasy, but I would like that in a future new R.A.M assert, underwater effect and water wave physics would be added and since R.A.M 2019 has a sea material/shader, it could be possible to create an ocean or sea with R.A.M would be easier and would not consume so much when creating it, since in my case when making a huge lake with this shader to simulate a sea, I cannot create it because Unity being so large ends up giving me an error or lags ...
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来自发布商的回复:
回复时间 2 years ago
Yes, 2023 will have underwater and complex physics, ocean shaders. In actually R.A.M 2019 you can create an ocean by quads/planes with the black vertex color or a very big lake with low resolution, so you don't need to wait until it recalculates shape when you modify it. You can increase the resolution at the end. It depends on how big it should be. With the 2023 version of L.V.E you can create a huge lake and tasseled it near the camera as it has dynamic LOD system. I hope this helps;)
J
Easy to use, looks great
2 years ago
JormungandrS基于上一个版本 1.7.9.8
I had no problems getting going with this in HDRP 2022.3.7f1. Works great out of the box and adds in more character to your world
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来自发布商的回复:
回复时间 2 years ago
Thanks! We keep assets up :)
I
Super and universal
2 years ago
Imogames基于上一个版本 1.7.9.8
I'm still a beginner and I have to be very careful about what tools and how I pair them. I use Playmaker next to them. I am currently working in Unity 2022.3.12f1 and it works fine for me. You follow the instructions in the settings and it comes to life. Of course you have to get used to handling it, but after that it's great. Thank you. (Én még kezdő vagyok, és nagyon óvatosnak kell lennem, hogy milyen eszközökkel és hogyan párosítom. Mellettük a Playmakert használom. Jelenleg a Unity 2022.3.12f1-ben dolgozom és nekem jól működik. Követed a leírtakat a beállításoknál és életre kel. Természetesen össze kell barátkozni a kezelésével, de utána szuper. Köszönöm.)
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来自发布商的回复:
回复时间 2 years ago
Thanks!:)
S
Works great
2 years ago
SecretStudio基于上一个版本 1.7.9.8
Great water asset
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来自发布商的回复:
回复时间 2 years ago
Thanks!:)
s
No waterfall ?
2 years ago
stigmamax基于上一个版本 1.7.9.7
is it possible to do a waterfall? I haven't found any tutorial on the subject or in the docs.
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来自发布商的回复:
回复时间 2 years ago
Yes It's automatic when you just put a spline object at the scene and it has any slope. 2nd video at asset is a tutorial and for example, you have the first waterfall in 3:33 6th video is speed level design when I play with it at HD RP scene and also with waterfall.
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