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Build planets and fly down to them using Planet Forge, with incredible detail and performance.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
Additional compatibility information

Included shaders are compiled with Better Shaders (not required). See the Technical Details section for more information.

Description

📄 Docs💬 Forum


🎓 Easy To Use & Learn ― Explore 26 example planets while learning how to build your own.


⚡ High Performance ― Through the use of multithreaded CPU code and GPU acceleration, Planet Forge achieves incredible performance.


🔎 Highly Detailed ― Includes a dynamic LOD system that maintains crisp detail all the way from space down to the surface.


🎨 Texture Library ― Comes with massive selection of 32 terrain types and 100 palettes you can layer and mix together to craft the exact planet you envision.


🌄 Atmosphere ― Includes a fully customizable atmosphere system that adds a layer of fog to your planet. The atmosphere reacts to sun movement, has atmospheric scattering, and allows you to choose sunset/sunrise colors, etc. Automatically works with any opaque/cutout objects liks buildings and characters on the surface too!


🛠️ Full Source Code Included ― If you're a programmer then feel free to tweak the code as much as you like, it's designed to be easy to modify. You can even configure your objects and paint them entirely from C# code, with examples included.


🌥️【NEW】Volumetric Clouds Add a layer of volumetric clouds to your planets that you can fly through.


🌊【NEW】Volumetric Ocean ― Add a layer of volumetric water to your planets that you can fly into and explore underwater with light rays, marine snow, and caustics.


And Much More...

  • Mesh Collider Generation.
  • Procedural Prefab Spawner.
  • Adjustible Detail/Performance.
  • Build Small or Large Planets.
  • Unlimited Biome Support.
  • Polar Ice Caps.
  • Global/Local Detail (place a mountain or biome at a specific location).
  • 8bit & 16bit Heightmap Support.
  • In-Editor Preview.
  • Instant Planet Rebuild (quickly preview changes).
  • LOD Batching.

Thanks for reading ❤️

Technical details

This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.


Required Packages: Burst (install from Package Manager window)

Example Planet Scenes: 27

Terrain Heightmaps: 32

Heightmap Resolution: 4096x4096 (4K)

Heightmap Format: 32 bit (imported as R16 bit)

Biome Color Palettes: 100

Cloud Detail Textures: 30


Included shaders are compiled with Better Shaders (not required). This supports:

  • Standard Rendering Pipeline from Unity 2019 on
  • URP7.x in Unity 2019.3LTS
  • URP10.x in Unity 2020.3LTS
  • URP12.x in Unity 2021.2
  • URP14.x in Unity 2022.2->2022.3LTS
  • HDRP7.x in Unity 2019.3LTS
  • HDRP10.x in Unity 2020.3LTS
  • HDRP12.x in Unity 2021.3LTS
  • HDRP14.x in Unity 2022.2->2022.3LTS
  • URP17.x in Unity 6
  • HDRP17.x in Unity 6

Planet Forge

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License type
File size
1.9 GB
Latest version
1.2.0
Latest release date
Feb 21, 2025
Original Unity version
2021.3.0 or higher
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