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Orbis is a terrain rendering engine built on Unity DOTS, with a focus on extensibility and performance. It can be used for spherical and flat terrains.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.16f1
Compatible
Compatible
Compatible
Additional compatibility information

All parts of orbis are compatible with the built-in render pipeline. Example terrain shaders for flat and spherical terrains are shader-graph based and will only work in SRP-based projects, such as URP and HDRP. Atmosphere shaders will only work in URP. All included shaders are only for demonstration purposes and not intended for production use.

Description

❗️ IMPORTANT ❗️


  • This asset will only works with DOTS projects built with the Entities 1.0 package (currently using 1.0.16). It cannot work with regular Unity projects built without DOTS and ECS. This means that any colliders or interactions with the terrain will only work with entities, not gameobjects
  • You must use Unity 2022.x for DOTS development (not older or newer versions).
  • DOTS is heavily under construction, and many of the tools & features that one might expect in a game engine are not there yet.
  • This asset will be in preview for as long as DOTS itself is in preview. Until Orbis reaches v1.0, its APIs could change in order to keep up with DOTS advancements. This includes possible breaking changes between updates.
  • Support does not cover how to work with DOTS in general, or how to create online games in general.

Features:

  • Render Flat, Spherical and Cylindrical Terrains
  • Can be Heightmap-based on procedurally generated
  • Custom Inspector, for easy configuration
  • Physics collider generation on demand
  • Blazing fast, all computationally demanding tasks are executed in burst-compiled jobs.
  • Jobs are run in the background, and will never block the main thread
  • Runtime scattering of vegetation across terrains, will be streamed in and out based on the camera position
  • Different biomes, can be supplied via biome maps or be procedurally generated
  • Includes origin shifting system to allow the creation of huge worlds
  • Extensive documentation
  • Example shaders and materials for flat and spherical terrain, and atmospheric effects (SRP only)
  • Use any number of terrains in the same scene, and terrains can be any size
  • Works with different terrains shaders. Has a compatibility mode for MicroSplat's "Mesh Workflow".

Target users:


This asset is targeted at experienced programmers who are willing to work with DOTS, and willing to work with a tech stack that is still incomplete & under construction. Before you buy, you must familiarize yourself with what DOTS is, and how ECS programming works. It is completely different from regular Monobehaviour programming in Unity.


Samples:


Orbis comes with sample scenes for a flat terrain and spherical terrains, and also includes shaders, textures, materials and foliage prefabs for those terrains (shaders are shader-graph based and will only work with SRP-based Projects, such as URP or HDRP, atmosphere shaders will not work in HDRP).

The sample scenes demonstrate the runtime quadtree LOD, with modifications at runtime, physics collider generation and runtime modifications. The planet sample scene includes multiple planets, both heightmap-based and procedurally generated.


[Demos][Getting Started][Homepage][Forum Thread]


Contact: orbis.terrains@gmail.com

Technical details
  • ONLY compatible with DOTS projects built with the Entities package
  • Compatible with both DOTS physics solutions: unity.physics and havok.physics
  • This asset is only verified for Unity 2022.3 LTS
  • Tested on Unity.Entities 1.0.16 & Unity 2022.3.16f1 LTS

Orbis - DOTS Terrains

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
326.2 MB
Latest version
1.3.0
Latest release date
Dec 22, 2023
Original Unity version
2022.3.16
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