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I still need to check how my game's performance is doing since implementing this asset so I may update this review based on how well it works. However, implementing this in my project has been no simple task.
It's difficult being a solo dev and I understand the struggle of responding to everyone, but the issue I was having seemed common and yet wasn't covered in the docs. The rendering issues page is empty, and I battled with a problem for multiple days due to no response from support and no details in the docs on my issue. This same issue also happened with another asset I used, but those devs had a built-in fix for it. The issue was trees/grass rendering on the active camera in addition to or instead of on the terrain. If it's a common step that needs to be addressed in the integration process why isn't it covered in the docs?
The grass had the built-in fix. After days of editing shader graphs and shader code, the fix I found for my trees was a checkbox in the advanced section of the Nature Renderer component telling Unity to NOT use Nature Renderer for my trees. I had hoped to do this from the beginning, but this checkbox is not advertised anywhere on the docs (not even in error resolution or on the page detailing how to edit shaders; a step you have to do if you're having custom shader errors).
My issue could have been completely avoided and days of my time could have been saved if the docs covered more forms of solutions and the various settings the asset provides. Or at least if it had some form of detailed README. The functionality in the asset is there, but the support will not help you find it. I recommend reading the docs for basic setup, but skip trying to use the documentation for your errors and instead just try things in Unity. Messing around in the inspector is usually a waste of time if the docs are good, but in this case it's actually a better use of your time.
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h
Extremely Impressive; An Absolute Must Have
2 years ago
hypnoslaveバージョン 2021.2.1 で
Me: "Jesus. 160 draw calls for my grass prefab? shouldn't that be like... one?"
Nature Renderer: "Hold my beer."
40 fps to 150 fps with basically no work. Very clever construction, clearly made by pros (brilliant code injection in the shader graph!!). Very easy to understand, set up, and work with. Settings are exposed simply.
It's excellent. VERY FEW ASSETS are made with this level of professionalism and quality. These guys are pros.
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Good asset, saves a lot of performance
2 years ago
AlexanderMerkバージョン 2021.2.1 で
Really don't want to do it, but I can't think of any other way to contact the developer.
I sent 2 bug reports 03.10.2023 (3 of october) related to Nature instance OnEnable and Floating origin.
Auto reply says:
"...so it can take a few days to get back to you."
On 18.10.2023 (18 of october) there’s still no answer.
Those 2 bug’s are critical to me and can potentially cost me a few days or even weeks of work.
And it also stops me from continuing to use some parts of NR in my pipeline.
The worst part for me, is that code isn't available to edit, so I can’t check/fix bugs myself, which feels very frustrating.
So for now, it's a 1 star review, but really, only because of 2 bugs and lack of any support reply (I totally understand If developers are on vacation or something, but info about that isn’t available to me).
But don’t get me wrong, it's a really good vegetation rendering solution, it helps a lot with performance in my game. Anyway, I hope the developer would be able to look into bugs and I would be able to change my review.
[Edited]
Developer was on vacation, I got response, everything fine.
I think it's 5 star asset, the only thing I wish be changed is access to the code. Like it would be cool to look into that, to better understand what's going on.
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T
Still the market standard
2 years ago
TripleScienceバージョン 2021.2.1 で
Despite the recent mixed reviews I decided to take a punt on this because I really needed a solution to the global vast veg rendering problem and I couldnt get ATG to work with microverse.
After the (nervous) multiple iterations of compatibility import that my unity api needed to get this to work I can safely say everything works flawlessly. This asset is clearly still the gold standard and worked for me on 2022.3.8.
edit btw I'm using built-in
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S
Buggy URP Shadows on newer version
3 years ago
SAVAGENOODLE以前のバージョン 2021.2.0 で
This asset is really amazing, it really works hard to improve your framerate and batches significantly. But with the new update from Visual Design Cafe, they broke my shadows, where shadows of objects behind the camera would cull even though the shadow is still visible in the camera frustum. I was lucky I had an old build with the previous version packages inside the project folder and unpacked those and it now works again.
FYI URP 2021.3.10f1
Careful with the new update but otherwise works great!
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There is a shadow error in URP 2021.3.18, the shadows behind us at horizontal angles suddenly disappear. I sent a lot of e-mails to the developer about this, I showed the video, but he didn't help. I don't recommend it, I don't use it anymore either. *When i disable nature renderer, shadow issue is gone. *I waited for the latest update, in update he says he fixed an shadow issue but there is still issue nothing changed for me.
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It gives a massive fps boost, and looks amazing when using their shaders. I have been using it since 2020 and.. it still lacks of some features. You should consider adding LOD crossfade in your shaders and maybe support for Amplify Impostors? Would be great.
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高品質なアセット
11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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