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Jason Booth
20개 사용자 리뷰
$35
1 - 10 / 20개 표시
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m
Highly recomended!
2 years ago
muazshihab버전 3.9.29
Simply the best trail system in the store. with a great and fast support. 10 out of 10 :)
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J
Another jewel to the crown!
3 years ago
Juneav버전 3.9.29
The whole MicroSplat suite is the king of terrain rendering and filled with features that you commonly find in AAA games, plus an excellent support from Jason. Quick results, great performance and stunning visuals. Jason, you rock.
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P
Awesome Module like all other Microsplat Modules !!!
3 years ago
PainofKain버전 3.9.29
The only Choice for BEST GAMES !!!
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A
Awesome
3 years ago
Allekq07이전 버전 3.9.7
really good results, and easy to set up
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y
!!goood!!
4 years ago
ytcho이전 버전 3.9.7
But I don't think it's working on the urp project. Producer, please give us support for urp rendering :)
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퍼블리셔 답변:
4 years ago에 답변됨
It works fine in all render pipelines with the correct render pipeline adapter for MicroSplat. Use the support channels for support.
R
Amazing!
4 years ago
Rabe128이전 버전 3.9.7
Simple to integrate, best performance and awesome visual! Thank you Jason for making my unity terrains beautiful and interactive!
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K
Cool on a smaller scale
4 years ago
Kesarium이전 버전 3.9.7
This is really a neat asset that shows off footprints where your characters or NPCs walk, but it does not handle larger scale areas very well. The performance starts to go down and the quality goes down as well as you use enable a larger area to have Trax Footprints so using this really far from your player isn't very feasible. I'd like to see it do that, so if that can be done that'd be awesome!! Then my player could track NPCs across the map by following their footprints for awhile!
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5
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퍼블리셔 답변:
4 years ago에 답변됨
You can allocate a larger buffer to handle larger areas - if you don't increase the buffer size, then you are effectively increasing the size of the pixels of the buffers which changes the size of the objects you can represent in the buffer. (there's a display on the component that shows how large the pixels are based on your world size and buffer size). This is no different than stretching a texture over a larger area, it's just math. If you wanted to, say, do a tracking game, that kept footsteps around across multiple terrains and extreme distances, then allocating more/larger buffers would not be an efficient way to do this. Better would be to have the thing your tracking drop "footstep" assets that persist and are what gets rendered into the trax buffer instead of the actual character- then the buffer/world size can be small, and when you reenter that area those objects would get rendered into the local buffer again. 500k footstep transforms could be stored in the size of a 2k trax buffer, and you could likely double that by storing them in a more efficient manner (no scale, reduced precision). You can't see a footstep from 2 miles away, so why do you want to render them that way? Basically, your complaint is a bit like saying "Hey, I really wish I could just have a giant texture over my whole landscape of insane resolution that didn't take up any more memory or performance - why isn't this tech magic?". But that's not how games work- instead, they use various tricks (splat mapping, virtual textures, detail texturing, etc) to get around not having infinite memory and processing power, designed for your particular edge case.
n
TRAX is absolutely an awesome module
4 years ago
nick_dv이전 버전 3.8.3
I switched from CTS to Microsplat with 2020.3.15 LTS. Using TRAX module is easy and my snow now looks perfect. Super fast support response. Thank you!
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j
Love Trax
5 years ago
jononotbono이전 버전 3.79
I love this asset. It’s seriously satisfying to use. I’m a Unity noob and I have most of the Microsplat assets. I desperately want footprints and any track marks left by tyres, wheels etc and this asset makes this a complete possibility. Here’s a link to a short video I made after using Trax for a few hours and was just purely for a test. https://youtu.be/QDfscGqK8Uc Microsplat is exceptional.
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m
It work very well
5 years ago
mick129이전 버전 3.7
Give very nice and convincing results!
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