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Mesh Terrain Editor is a mesh-based terrain creator, converter and editor.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.4.24f1 | Compatible | Compatible | Not compatible |
Description
Mesh Terrain Editor is a mesh-based terrain editor containing 3 main functions:
- Create mesh-based terrains directly.
- Convert a terrain/mesh to a mesh-based terrain.
- Edit mesh-based terrains.
The mesh-based terrain (mesh-terrain) is rendered with one single drawcall with 4 textures. Support Builtin-RP and URP. Support both Windows and macOS.
Upgrade to Pro Edition to get full features.
Forum | Discord | Video | Online Documentation
Creator
- Create mesh-terrains directly
- Support creating tiled mesh-terrains
Converter
- Convert terrain to mesh-terrain
- Convert mesh to mesh-terrain
Editor
- Raise and lower height
- Paint height
- Smooth height
- Paint terrain textures
- Paint vertex colors
- Object Painter
- Mesh Toolbox
Other Features
- conversion API
- All editing are undoable.
- histroy viewer
- Do not require Unity3D pro.
- edit an existing mesh
Mesh Terrain Editor Free
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License agreement
Standard Unity Asset Store EULALicense type
File size
3.3 MB
Latest version
4.0.0b1
Latest release date
Jun 2, 2022
Original Unity version
2018.4.3
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