Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Showing 1 - 10 of 56
User Reviews
Sort by
r
Didn't look all that great on my terrain
4 years ago
rickvdeijkon version 1.77
Maybe it is my lack of experience, but I wasn't ever able to get MegaSplat's textures to look good on my terrain. The textures simply didn't blend well. It seems like MicroSplat is the more recent and better-supported asset from this publisher, so I will check it out when I have the chance.
Was this review helpful?
5
0
T
Works perfectly!
4 years ago
Testmobileon version 1.77
You can use a obscene amount of textures on your terrain, the mesh painter is my favorite feature,this is a great cost effective buy! the developer provides support and answers promptly!
Was this review helpful?
0
1
Reply from publisher:
replied 4 years ago
Exactly what do you expect me to "fix" if it works fine on both my PC and Mac machine in 2020? If I cannot repro your issue, then I can't possibly fix anything.
It is one year since I bought Megasplat, but only after some time I can write some review.
I am massively using DCC apps for designing terrain, so many of graphics features and painting/utility tools in this asset I am considering more like as a bonus. But for this asset it self that's good, because there are also plenty of people more programming oriented or with less knowledge about DCC apps and they also want to make terrain for game.
What I can't do with DCC apps is to transform all those visual ideas to final game...and here is this asset very helpful... If I want high details with maximum precision I can go with pure mesh workflow based on vertexes and its colors. If I don't need such a details I can stay with terrain solution. In both cases , possibility to use up to 256 different PBR textures on terrain using one material and blend them based on height is crazy :) and it also gives you option to start more ambitious project.
Megasplat is robust solution for terrain purposes, with the ability to change the code if it is neccessarry or you can use your favourite DCC apps to directly produce control/params splatmaps(you can read in documentation what colors and channels are used for what purposes),...
I'm glad this asset was designed by a person who knows what he's doing. His talks on 2015/2017 speaks for themselves as well as C# code or dev logs on youtube.
Was this review helpful?
3
2
c
Incredibly powerful tool, and A+ professional code
6 years ago
chris_schuberton previous version 1.73
I'm not sure what I love more about MegaSplat - how powerful it is out of the box, or how helpful having code of this quality available to learn from. Jason is the kind of person you would absolutely want to have writing your shaders, and with MegaSplat you can both get the result (killer shaders) and use his code as an awesome learning tool.
Was this review helpful?
2
1
L
Less than perfect
6 years ago
LuiBroDoodon previous version 1.73
okay yeah,
so its less than the perfect ideal solution,
its not updated to use the newest terrain system (unity made a new system)
and it doesnt have your stochastic texture thing (but microsplat does with the addon)
so it makes it so i wanna use microsplat instead,
altho i also want to use megasplat
but so i gotta either pick
not as good, not as good, or not as good
you should want to make one of them the obvious ideal choice
thats what iam getting at lol
Was this review helpful?
6
20
Reply from publisher:
replied 6 years ago
Well, since the review system doesn't notify you of my response and your unable to use one of the main obviously available channels (forums, discord, etc) to ask questions it's extremely unlikely that you'll ever see this but....
What's your actual complaint? What "New Terrain System" are you talking about? Also, stochastic height blending (a technique I actually invented) is not part of MegaSplat, was never advertised to have it, and doesn't make sense given it does texture clustering for free as part of its core technique. There's not a volumetric sky renderer in it, or a visual scripting system either- and just like stochastic it never said it had volumetric sky or visual scripting in it, so why are you complaining about it not having something that it was never advertised to have?
C
Nice and Powerful tool
7 years ago
CaptainMezon previous version 1.73
I used this tool mainly for having tesselate textures on my terrains, and the "hole" feature that lets you paint holes in your unity terrain.
Althought i had to read/watch a lot of stuff to understantd fully how to use megasplat correctly, i was happy to do what i wanted with success.
Once you know how to create your own texture set and paint it in a two layered way, it's a breeze to get it done and it is easy to not have a tiled "look" on your terrain textures.
+ there's a lot of nice features (wetness, hole, etc...)
Planning to use it in every one of my project.
Thx ^^
Was this review helpful?
6
1
P
Tessellation with lightmapping has potentially show stopper issues
7 years ago
Pecekon previous version 1.71
I hate giving average or bad reviews for assets like this, but in this case I can't give it any higher rating. Why? I bought it about 6 months ago, specifically because I had trouble implementing collisions on a tessellated mesh, since MegaSplat had an example doing that I was willing to pull the trigger on it. It's a hack, a script is creating planes along the tessellated mesh, and it's not just inefficient but inaccurate as well, objects usually fall through even on the demo scene - but oh well, this was never the selling point of the asset, I wouldn't make a review based on that, but I feel like someone should mention it.
Ever since I bought it I was unable to use the procedural splat generator, it's not working, I tried it on 2017.2, 2017.3, 2018.1 and 2018.2, fresh project, fresh Unity install, fresh MegaSplat. Never ever worked for me.
To use image based lighting and tessellation you have to make the mesh lightmap static, otherwise it will only be lit by real time lights - it works as it should without tessellation. Not a deal breaker, but annoying as hell, I don't need enlighten on everything but I need consistent lighting, I belive that's understandable.
With tessellation shadowmask\distance shadowmask won't work at all - in a way this is mentioned in the manual('some enlighten features are not working with tessellation', I'm paraphrasing here), but apparently the issue is present since 5.6. If for the last year and a half a certain feature was completely unavailable why isn't it mentioned here? This "not my job" mentality really not helping me at all, with shadowmasks I get over 220FPS in my scene without sacrificing quality, without shadowmasks I barely get 90 - so I can give up tessellation or performance. Yeah, I get it, Unity had some undocumented changes, this is totally understandable, but why isn't this mentioned in the description? Why do I have to read a 60 page long manual to realize there are some severe limitations if I wan't to get the same quality as shown in the screenshots? Yesterday I spent a good 6 hours on trying to figure out what's going on - and frankly I wouldn't even mind it but I sent a few emails about these issues(other than shadowmasks) maybe a week after I bought it, at this point I don't expect a fix for any of these issues - hence the 3 star review. I don't mind the learning curve, the shader setup is pretty straight forward, the performance is great, I really like the features(especially the technique used for hiding the tiling - the whole idea behind MS is really cool), and the manual is sufficient but my personal experience is if you have some issues you can either live with it or fix it by yourself. If you don't want to use tessellation, or tessellation with IBL\lightmapping add another star to my review(and another one if the splatmap generator will work again - painting textures by hand is just a huge no-no, especially in this quantity).
Was this review helpful?
20
1
Megasplat has to be the best thing I have bought of the asset store and I have bought a lot of stuff of here.
This is one of the few things on here that does what it says it will and does not take that much time and effort to get up and running.
I cannot believe just how much artistic value it brings to your toolbox of terrain tools, been looking for something like this for a long time and so glad I came across it on the store.
It actually turns the Unity terrain experience from one of despair to joy and should ship with Unity as standard they would be doing everyone a massive favour.
Would like to see a tutorial on layers and blending that applys to version 1.71 if that’s possible.
Thank you for producing such a wonderful piece of kit.
Was this review helpful?
3
1
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersCopyright © 2026 Unity Technologies
All prices are exclusive of tax