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평점 만점의 리뷰가 11,000개 이상

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유니티에서 모더레이팅하는 모든 에셋

Denis Pahunov
128개 사용자 리뷰
FREE
1 - 10 / 128개 표시
사용자 리뷰
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l
good job
22 days ago
liuwwwwww이전 버전 2.1.18
good job
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T
Amazing!
6 months ago
The_3D_Lunatic이전 버전 2.1.17
Really amazing asset! The tutorials are rather old, but almost everything still applies. One exception is the character controller, which seems to be missing from the recent versions, so you have to find your own way to walk around your worlds. Nevertheless, top notch!
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Y
Great Product
8 months ago
YehorChevardin이전 버전 2.1.17
This is a great product! It solves a bunch of problems for my project! Thank you sow much for developing such a great and powerful tool. However, I just tried to create a brand-new Unity 6 project and import this asset. I choose rewrite option for the scripts to be compatible with some API changes, as Unity editor suggested. When I try to create a graph, just a basic: perlin noise, erosion and then height, I get the following error: Thread failed: System.DllNotFoundException: NativePlugins assembly:<unknown assembly> type:<unknown type> member:(null) at (wrapper managed-to-native) MapMagic.Nodes.MatrixGenerators.Noise200.GeneratorNoise200 Any ideas on how to make this work on Unity 6?
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3
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퍼블리셔 답변:
5 months ago에 답변됨
It might be related not with Unity version, but with build target and your current platform. For example, it requires manual native libraries build for Linux. But whatever it is - you can make it work: Window -> MapMagic -> Settings -> disable Native C++ here.
I
Trouble Getting Started
8 months ago
Ignatius_Reilly이전 버전 2.1.17
Clearly, a lot of work went into this, this is very impressive. Sadly, it fails with an error at start. Why do I have to pause working on my game, just to spend time to investigate how to trick this into working?
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퍼블리셔 답변:
5 months ago에 답변됨
It would help a lot if you could provide some details about this error - ideally steps to reproduce. Feel free to email me or share it via Discord: https://discord.gg/yCJEgSw
H
Really good free asset
a year ago
Hexxefir이전 버전 2.1.17
This is exactly what I was looking for to create customizable terrains. It allows you to easily add texture layers and create pretty much anything you want. Add your own textures by creating custom terrain layers, and you’ll be able to do just about anything. Plus, you can use Unity’s Terrain Tool to further customize the terrain afterward. The Strength of This Product The strength of this product lies in the ability to easily customize small terrains. This tool isn’t a terrain generator per se; it simply creates terrain relief using mechanisms already present in Unity. It has nothing to do with AI-powered terrain generators like Gaia. Why don’t some templates work in Unity 6? Simple: materials are used instead of Terrain Layers, and the shader used for those materials isn’t compatible with terrains. It’s the same issue you get when trying to apply a material to a terrain you’ve created without MapMagic. Terrains are meant to use terrain layers, not materials. That’s why the MegaSplat template doesn’t work well, while VsProGraph does. Materials are for meshes. This tool is simple, and if you want, you can keep only the final terrain and delete the script and everything else. That’s really helpful for a dev like me. This tool is ideal for those who want to generate terrain relief but still apply their own textures and elements manually. Map Magic 2 Brush This tool looks good, and I would buy it if it weren’t so expensive. It’s a bit ridiculous to have to buy Spline + Objects + Brush just to use Brush. Without Spline and Objects, Brush is useless because it does exactly what Unity’s Terrain Tool already does for free. If we do the math, it costs $112.50 for all of that. For $199, you can get Gaia VS Pro, which is ten times more powerful than all the MapMagic solutions combined. Once it goes over $100, I’d rather spend the extra $87 for a more powerful solution. We should be able to buy Brush with all the Spline and Objects features for $50 without the auto-generation—just the brush. If I have to spend over $100, MapMagic won’t be my choice. MapMagic is fine, but it’s a very basic tool. In fact, the strength of this software doesn’t lie in its auto-generation features—AI-powered assets are much better.
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2
1
퍼블리셔 답변:
10 months ago에 답변됨
"it simply creates terrain relief using mechanisms already present in Unity" That’s not actually true. It looks like you might have misunderstood the core idea behind MapMagic. It's not just terrain editor, but it's a procedural map creation algorithm for your game. It creates levels on the go, in playmode. You can change the seed and have completely different map for re-play session. And yes, it's using its own generation algorithms (noise, erosion, etc.), not Unity’s built-in ones. This is done for better control, performance, and results. Sure, you can use MM to make the terrain and then remove it - it's what a brush was designed for - but if you own the Bundle it allows to make way more than that, and hence the price.
w
不错的资源
a year ago
物超所值
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퍼블리셔 답변:
a year ago에 답변됨
Translation: Excellent value for money Oops, I have a division by zero error :)
D
In unity6 it generate only Flat Terrains
a year ago
DerHamster이전 버전 2.1.17
In unity6 it generate only Flat Terrains.
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2
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퍼블리셔 답변:
a year ago에 답변됨
Thanks for your feedback. Unity 6 is my main work version (but submission is done with older version for compatibility reasons). From what I can say it seems to be working - so it might not be related to specific Unity version. Have you tried included demo graphs and demo scenes - do they generate flat land too? I will appreciate if you could let me know via email (mail@denispahunov.com)
a
Incredible, cannot praise more
a year ago
allenyo7이전 버전 2.1.17
I have purchased all of Map Magic, but the fact this part is free is WILD! The developer Denis is incredibly helpful and responded to me and helped me solve an issue I had with the demo trees. Cannot recommend more! You can do so much with this, and it barely has a learning curve at all (if you have used nodes before). Once you get the hang of it you can make scenes really fast and it's great for developing infinite worlds.
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1
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퍼블리셔 답변:
a year ago에 답변됨
Thank you for your response! To be fair I helped to resolve the issue, but still there was an issue :D Thank you for finding it out and reporting! Tree shaders are fixed in the latest release.
T
Great asset
a year ago
TOME_Developments이전 버전 2.1.17
Thank you !!
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퍼블리셔 답변:
a year ago에 답변됨
You're welcome, enjoy!
M
Good addons
a year ago
Myuradha이전 버전 2.1.17
I have tried and it is very useful to create a simple map
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퍼블리셔 답변:
a year ago에 답변됨
Glad you found MM useful! GL with all maps, both simple and complex
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