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FastScene is a terrain editing plugin designed with simplicity and user-friendliness in mind, providing a solution for tiling non-repeating textures.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.22f1
不兼容
兼容
不兼容
2022.3.20f1
不兼容
兼容
不兼容
描述

FastScene is a user-friendly terrain editing plugin designed with simplicity and user-friendliness in mind, The feature List is here.

  • Utilizes object-to-terrain transition processing to keep the terrain flat (as a single Quad), significantly reducing mesh count and enhancing performance on mobile devices.
  • Provides a method for objects below the surface to be visible, maintaining smooth edge transitions without the need for surface digging, further reducing mesh count and improving mobile device performance.
  • Supports tools for non-periodic texture generation, effectively addressing repetitive texture tiling issues through the use of Wang's tiling algorithm.
  • Offers examples of various transition objects, including mountains, depressions, cracks, plateaus, and lakes.
  • Provides references to related Shader code, enabling users to personalize the implementation of their own terrain transition objects.
  • Supplies easy-to-use brush tools for convenient terrain editing.
  • Transition support across multiple Control Maps:Our system facilitates transitions across more than two Control Maps, enabling our game scenes to simultaneously reference multiple Control Maps and achieve seamless transitions between objects and terrains.
  • Supports more than two Control Maps and allows direct drawing on multiple Control Maps.
  • One Control Map supports up to five TileMaps.
  • Supports region brushes (TileMaps dedicated to specific ground) and global brushes (TileMaps shared across grounds), avoiding excessive use of BrushLayers and preventing the generation of excessive Control Maps.
技术细节
  • Support the structure of multiple Control Maps.
  • Implement terrain transition through object-based methods to avoid excessive mesh face count caused by deformation functions.
  • Each control map supports five splat maps (two local and three global).
  • Support transition terrain processing across objects and multiple Control Maps.
  • Provide the AperiodicTexture tool to generate non-repetitive periodic textures, avoiding repetitive tiling.
  • User-friendly SplatMap brush tool, allowing simultaneous painting on two or more Control Maps.
  • Offer transition terrain Shader functions and various example Shader codes.

FastScene

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$60
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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
79.4 MB
最新版本
1.0
最新发布日期
2024年4月15日
原始 Unity 版本
2022.3.20
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