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FastScene is a terrain editing plugin designed with simplicity and user-friendliness in mind, providing a solution for tiling non-repeating textures.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.22f1 | 不兼容 | 兼容 | 不兼容 |
2022.3.20f1 | 不兼容 | 兼容 | 不兼容 |
描述
FastScene is a user-friendly terrain editing plugin designed with simplicity and user-friendliness in mind, The feature List is here.
- Utilizes object-to-terrain transition processing to keep the terrain flat (as a single Quad), significantly reducing mesh count and enhancing performance on mobile devices.
- Provides a method for objects below the surface to be visible, maintaining smooth edge transitions without the need for surface digging, further reducing mesh count and improving mobile device performance.
- Supports tools for non-periodic texture generation, effectively addressing repetitive texture tiling issues through the use of Wang's tiling algorithm.
- Offers examples of various transition objects, including mountains, depressions, cracks, plateaus, and lakes.
- Provides references to related Shader code, enabling users to personalize the implementation of their own terrain transition objects.
- Supplies easy-to-use brush tools for convenient terrain editing.
- Transition support across multiple Control Maps:Our system facilitates transitions across more than two Control Maps, enabling our game scenes to simultaneously reference multiple Control Maps and achieve seamless transitions between objects and terrains.
- Supports more than two Control Maps and allows direct drawing on multiple Control Maps.
- One Control Map supports up to five TileMaps.
- Supports region brushes (TileMaps dedicated to specific ground) and global brushes (TileMaps shared across grounds), avoiding excessive use of BrushLayers and preventing the generation of excessive Control Maps.
技术细节
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
语言
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