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5-star feedback.
2 months ago
Zephyr_Liuon previous version v3.2.4f4
It's definitely a good product. It makes track building fun, simple, and convenient. It takes a little bit of time to practice, but it will save you a lot of time.
Thank you to the production team for their prompt response to my previous questions. It's one of the best purchases I've made
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replied 2 months ago
Hi,
Thank you for your rating and the review. Glad to hear you like the tool and we are always happy to assist.
Raoul
Been using it for over a year, very comprehensive tool to create all sorts of roads
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replied 2 months ago
Hello dabolijn,
Glad to hear you like the asset and that you are using it for already a year.
The main workflow is simple and is easy to start with when using the presets in the Demo package. The "Quick Start" section and the Getting Started tutorial video will help with that.
For those whole like customization, the tool is indeed comprehensive and can be used for all sorts of roads. And there is more to come. The recent update on the Asset Store now also includes the v3.3 beta preview with a range of new features, the flex connector, lane data for traffic AI, built-in multi lane material creator and more.
Raoul
Hello, I purchased your package but I'm new to Unity and I'm having problems with importing and installing. Is there any chance you could help me via Discord or something similar? I would be very happy. Currently, some materials are pink, I have installed and converted all the URP support packages, but I can't solve the problem. I only see the default road type in the roadtype section. I'm stuck on these two points. I'm waiting for your help for my project :)
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Reply from publisher:
replied 2 months ago
Hello D4WN2,
I am sorry to hear you are having difficulties with URP. Which exact packages do you have imported and how were URP support packages converted?
URP packages are located in /Assets/EasyRoads3D/SRP Support packages/. They only need to be imported, no conversion is necessary. And if you also have the free Demo package imported (available on our publisher page), then the Unity specific URP version package with DEMO in the name should also be imported. This free Demo includes all the road types and side objects from the screenshots and videos.
These packages include URP materials for all road network related assets. There will still be some pink materials, but that is related to none road network related assets, like water or specific vegetation in the demo scenes.
If you still see other pink materials, can you check the readme files in the EasyRoads3D root directory? There are URP & HDRP specific readme files.
The readme files in the EasyRoads3D root directory include all our contact info, so please contact us should you still have issues getting started, we will be happy to assist.
Raoul
C
I recommend this asset!
2 months ago
CharlesAnthonyMorrisdotcomon previous version v3.2.4f4
I purchased Easy Roads 3D Pro and the Easy Roads 3D Pro addon HD together in 2018. I just tested them in Unity 6.3 LTS, URP, and they work great!
I would recommend this asset to anyone. Thank you AndaSoft for making this asset. I am sorry I took so long to rate it.
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Reply from publisher:
replied 2 months ago
Hi CharlesAnthonyMorrisdotcom,
Thank you very much for your review and rating the asset.
The asset is indeed up to date and works in the latest Unity versions. And more to come, restricted v3.3 beta available on our website is ready for public release and will soon be part of the asset store download.
Raoul
Just built them roads with easy. It is best on how you can imagine road network and build them exactly.
The support itself is AAA, got some problems with terrain deformation by the asset and got support beyond my expectations to fix the problem.
Thanks for the best asset.
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replied 4 months ago
[Update] Thank you for updating the review! The terrain issue was related to a low terrain heightmap resolution which resulted in not enough terrain points being available to accurately update the terrain to the road shape.
Hello Mittage,
Glad to hear you were able to build your road network easily exactly how you want it.
Regarding the terrain, all possible terrain related issues including solutions are mentioned on the Troubleshooting page in the manual. Have you checked that?
Could you please contact us with this type of support questions so we can resolve this quickly? Our email is in the readme file in the EasyRoads3D root directory.
Raoul
w
Good asset
6 months ago
wechat_os_Qy00mDBbBLMsj_Auha284IcGwon previous version v3.2.4f4
It's a very good asset, but the operation seems a bit complicated and takes a lot of time to understand and try. It would be better if the operation was streamlined, or even better if it was a one-stop operation. Will V3.3Beta be released by the end of this year? Or will it be issued as an independent asset?
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Reply from publisher:
replied 6 months ago
Hi,
Thank you for rating the asset.
Looking at the Getting Started video tutorial, which operation do you find complicated and should be more streamlined? And given all the features, what EasyRoads3D can be used for, what would you consider a one-stop operation? Our email is in the readme file in the EasyRoads3D root directory.
Regarding v3.3, are you using it, are you running into issues? In that case, please consider reporting them, bugs will be fixed and we will immediately send an update so you can continue if the issue is holding you up. It will help releasing the update. Apart from that all new features are implemented so at the moment it is a matter of fixing small bugs and optimizing code. It will be released as EasyRoads3D Pro, no Asset Store upgrade required.
Raoul
B
Very useful, flexible and fast
6 months ago
Bychu_Gameson previous version v3.2.4f4
I’m really happy with EasyRoads3D Pro v3. It makes my work in Unity much easier and very fast. Creating roads, paths and bridges is intuitive, the terrain adapts automatically, and it saves a lot of time. A great asset that I definitely recommend!
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Reply from publisher:
replied 6 months ago
Hi Bychu_Games,
Thank you for rating the asset and taking the time to write a review, also for the other EasyRoads3D related packages.
Glad to hear you are really happy with the asset!
Raoul
R
A Very Powerful Tool!
7 months ago
Recktardedon previous version v3.2.4f3
I love this asset and how versatile and easy it is to use, you can also import real world data, and also create other details next to the world. Also, the roads can work around the unity terrain to create a more realistic look. Also the customer support is great!
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Reply from publisher:
replied 7 months ago
Hi Recktarded,
Thank you for rating the tool and good to hear you love the asset!
There are indeed various ways to make the road more realistic in shape and how the terrain is affected by the roads, and more will come in v3.3 which is available in betas.
Raoul
y
Great Asset But it needs more feature.
8 months ago
yunusCag97on previous version v3.2.4f3
It is a great asset But I can't increase the road Lane count . There is only 2 lane option.
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Reply from publisher:
replied 8 months ago
Hi yunusCag97,
Thank you for rating the asset and glad to hear you like it.
Regarding only a 2 lane option being available, it seems you are referring to the current road type available in the main EasyRoads3D Pro package.
The additional Demo package available here on our publisher page on the Asset Store is a free package if you have Pro, it has more road types including one lane and 2x2 road types. It is for example mentioned in the asset description.
And since the generated road objects use the Unity MeshRenderer component, any material with your own road textures can be used. So it is not that you are limited to the provided road types only.
Also, in v3.3, available in betas, there are new lane options where you can set the desired lane count. This is used to generate lane data for traffic AI and with the new Material Creator Tool a matching multi-lane material can be created built-in. So in v3.3 road materials with customizable number of lanes can be created directly in Unity, no need to create matching road textures in a paint program.
Thank you,
Raoul
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