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This asset is an easily extensible shader written in shader graph for Unity Terrains that will automatically texture your terrain, as well as allow you to paint textures wherever you would like
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.8f1
不兼容
兼容
不兼容
其他兼容性信息

It is made with shader graph so it should not be hard to convert to HDRP. Just open the graph, go to graph settings, and change the target to HD

描述

This shader will automatically texture terrains based on slope, noise, and height. It also maintains the functionality of the default terrain shader by allowing you to paint up to 3 textures on the terrain. It was created for URP, but can be converted for use in HDRP (Not Tested). The shader is intended to work with Unity Terrains, but should work on any mesh (Not Tested). A demo scene is included with a set up material and terrain layers, with textures from ambientcg.com. 

技术细节

Blend multiple ground textures with noise

Blend ground and slopes

Anti-Texture tiling technique

3 terrain layers

Top and bottom layers

Triplanar mapping

Easy to extend or modify

Customizable Landscape Shader

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6 users have favourite this asset
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$14.99
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1
更新的价格和增值税在结算时计算
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
126.5 MB
最新版本
1.0
最新发布日期
2022年10月4日
原始 Unity 版本
2021.3.8
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11000+款5星资源
深受用户信赖
8.5万+用户参与评分
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10万+社区成员鼎力支持
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