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This asset is an easily extensible shader written in shader graph for Unity Terrains that will automatically texture your terrain, as well as allow you to paint textures wherever you would like
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.8f1
Not compatible
Compatible
Not compatible
Additional compatibility information

It is made with shader graph so it should not be hard to convert to HDRP. Just open the graph, go to graph settings, and change the target to HD

설명

This shader will automatically texture terrains based on slope, noise, and height. It also maintains the functionality of the default terrain shader by allowing you to paint up to 3 textures on the terrain. It was created for URP, but can be converted for use in HDRP (Not Tested). The shader is intended to work with Unity Terrains, but should work on any mesh (Not Tested). A demo scene is included with a set up material and terrain layers, with textures from ambientcg.com. 

Technical details

Blend multiple ground textures with noise

Blend ground and slopes

Anti-Texture tiling technique

3 terrain layers

Top and bottom layers

Triplanar mapping

Easy to extend or modify

Customizable Landscape Shader

(평가가 충분하지 않습니다)
6 users have favourite this asset
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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4달 전
GoodAsset
The effect is very good. When using it, set the Y-axis position of the terrain to 0.
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