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This asset is an easily extensible shader written in shader graph for Unity Terrains that will automatically texture your terrain, as well as allow you to paint textures wherever you would like
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.8f1 | Not compatible | Compatible | Not compatible |
Additional compatibility information
It is made with shader graph so it should not be hard to convert to HDRP. Just open the graph, go to graph settings, and change the target to HD
Description
This shader will automatically texture terrains based on slope, noise, and height. It also maintains the functionality of the default terrain shader by allowing you to paint up to 3 textures on the terrain. It was created for URP, but can be converted for use in HDRP (Not Tested). The shader is intended to work with Unity Terrains, but should work on any mesh (Not Tested). A demo scene is included with a set up material and terrain layers, with textures from ambientcg.com.
Technical details
Customizable Landscape Shader
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$14.99
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License agreement
Standard Unity Asset Store EULALicense type
File size
126.5 MB
Latest version
1.0
Latest release date
Oct 4, 2022
Original Unity version
2021.3.8
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