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This package is based on the work of Sebastian Lague. It follows his procedural landmass generation series but without all the overcomplicated stuff. How to spawn objects and path on terrain!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.2f1
Compatible
Not compatible
Not compatible
Description

Here's the URP or the HDRP version.

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Required

This asset uses the new input system package and is suitable for any kind of games.


"Procedural Terrain System uses JosephinSlab-Regular(Font) under SIL Open Font License; see Third-PartyNotices.txt file in package for details."


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Summary

My package is based on Sebastian Lague's Procedural Landmass Generation but with a totally different approach. I got rid of all the complicated add-ons and focused this system to be easy to understand and use. A lot of people asked on Sebastian's video how to spawn

stuff on the terrain. There's multiples ways to do so, I'll show you one.


You can follow Sebastian's video series until episode 5 to understand the basic behind procedurally generating a mesh. Since I did not fully understand the endless terrain, level of detail and threading, I got rid of it. Let's just spawn a square sized mesh with random seeding.


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What *is not* inside:

  • EndlessTerrain
  • LOD
  • Threading

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What is inside:

  • Runtime import/export of the generated mesh
  • Object instantiation on generated mesh
  • Path instantiation on generated mesh
  • Path generation instantiation
  • A MiniMap
  • Runtime modification with randomization buttons
  • Character controller + animations
  • A working up to date package

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Link to documentation

Documentation


Itch.io page

Discord answer channel

linktr.ee/electorch

Technical details

Meshes:

16 objects to spawn on the terrain

  • Alguea
  • Coral,Coral1
  • Grass,Grass001,Grass002
  • Rock,Rock1,Rock2,Rock3,Rock4,Rock5,Rock6
  • Tree,Tree001,Tree002

+Procedural path

  • Ocean

Water shader


+ Electurch w/ TPose, idle, walk, run, jump, fall animations


(BIRP)Procedural Terrain System

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FREE
License type
File size
37.2 MB
Latest version
1.8
Latest release date
Nov 6, 2023
Original Unity version
2022.3.2 or higher
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