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The documentation is like reading the bible, a lot of text and little content, if you look at the documentation for hdrp it basically says, look at the demo scene.
A good getting started doc is needed. A short video on YouTube would have been key to not having to spend 3 hours reading text. Theoretically it's compatible with vegetation studio, I have tried it for hours (in HDRP) and I have not achieved anything.
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3
3
I could never get this work, the support was limited on the forum, I basically just got told to use it in BIRP to "familiarise" myself with it. But as it states that HDRP is supported, I'd expect there to be some explanation of how to get it to work with unity's busted HDRP grass.
That being said, the bloated documentation is awful, even the section denoted as "quick start" quickly devolves into unnecessary under the hood stuff.
Trying to use it manually via simply adding the component results in errors and trying to copy the provided demo scenes results in bugs which I reported on the forum thread.
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2
2
w
URP SHADER is errer
3 years ago
wechat_os_Qy0zRco6i_E0mtxpkI0CnoDys이전 버전 1.36.1
Unity version is 2021.3.91f.
Please refund
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0
5
퍼블리셔 답변:
3 years ago에 답변됨
hi there,
you have to import the ATG_URP_12.1_Shaders package which is included.
doing so and switching the materials to the porper URP shaders you will get 0 errors.
a
Good asset but worse support
3 years ago
abbasjafari이전 버전 1.36.1
The asset is good but if you face any issue you will get the answer after weeks or never!
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2
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퍼블리셔 답변:
3 years ago에 답변됨
people have holidays, are distracted by other things and things like this.
what do you expect from a 18$ asset and a solo developer?
This can be the only thing I would use in my project if the author move their shader to Shader Graph (by then I can extend it to add burn/cut/wet features)
For now it is just waving beautifully in the wind.
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2
0
퍼블리셔 답변:
3 years ago에 답변됨
which render pipeline do you use?
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