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Jacob Games
12개 사용자 리뷰
$14.99
1 - 10 / 12개 표시
사용자 리뷰
정렬 기준
s
Delayed Invoke Broken in Unity 2019.2.X.
6 years ago
stonstad버전 3.2
SuperInvoke has a class, SystemTime.cs, which calls Unity Time.time off the main thread. This causes Unity to throw an exception due to cross-thread access and it breaks all delayed SuperInvoke run methods. I wrote the developer and I'm holding off on a negative review to see if a fix can be provided. Updated to reflect no response from developer.
이 리뷰가 도움이 되었나요?
6
0
L
Use it in every project now
7 years ago
Amazing asset. As powerful as it should while staying as clean and simple as can be. Great for all sorts of task where you deal with time and temporal coupling.
이 리뷰가 도움이 되었나요?
1
0
g
Very Bad
7 years ago
game_apps버전 3.2
RunRepeat cannot call methods with paramaters???? Kindly respond back. Other queries: How to stop a RepeatRun ? How to know if a method is getting Repeated using RepeatRun? For example, there is IsInvoking("methodname") in unity api.
이 리뷰가 도움이 되었나요?
0
3
c
Use it in every project I make!
7 years ago
cj31387버전 3.2
Very cool asset I love how you can with one command execute a block of code after a certain delay. This completely replaces Unity's invoke. This is far superior to Unity's invoke!
이 리뷰가 도움이 되었나요?
1
0
s
Essential Toolkit
7 years ago
stack86버전 3.2
Brilliant asset, saved me a lot of work. I Did get stung by a scoping error at one point but I quickly resolved that after (dun dun duuun) actually reading the manual, which, speaking of, is extremely thorough and easy to read. This is just an all-round professional asset that does as stated on the box, a well-earned 5 stars.
이 리뷰가 도움이 되었나요?
1
0
m
Saves a lot of time
7 years ago
magg버전 3.2
I use it all the time. Really awesome asset.
이 리뷰가 도움이 되었나요?
1
0
x
Thanks, this is great!
8 years ago
xudawang버전 3.2
I feel very fortunate because I found this asset. I use this asset in my two projects. I really do not know how to solve the call and loop problems perfectly. This asset makes me relaxed, let the problem be solved. Thanks to the author, thanks to the store, thanks for this asset. I even translated the document myself and put it on my Chinese blog. http://www.jianshu.com/p/1a56ccdd9d6e In addition, the documentation for this asset is the easiest document I've read. Awesome!
이 리뷰가 도움이 되었나요?
1
0
M
Excellent Asset
9 years ago
Munchy2007이전 버전 3.1
Quite simply one of the most useful assets I have ever purchased. I can't imagine how I ever got by without it!
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
9 years ago에 답변됨
Thanks!
S
Awesome!
9 years ago
Sollare이전 버전 3.0
Thats what i was looking for! No more coroutine based animation (maybe just a liitle ^_^), im really happy to use it in my projects
이 리뷰가 도움이 되었나요?
0
0
K
By now is the backbone of my game!
9 years ago
Kung94이전 버전 3.0
By now is the backbone of my game! Super invoke has totally replaced animation events that are pretty awkward to use. You can synchronize animations so easily that you don't even have to think how to do it... you just do it! Never had any kind of performance problem, despite the heavy use and the size of the game (it's pretty big). Imho a must have for every game!
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0
0
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