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Wabo
14 User Reviews
Showing 1 - 10 of 14
User Reviews
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C
Bugs and horrible workflow
11 years ago
CineTekon version 1.4
I am sorry but this asset does not work very well with newer Unity versions. Sometimes you can not even place a tile in the grid for no good reason - some tiles next to the desired one are no problem. Furthermore you have to setup your "rows" and "tags" again from scratch because something went wrong and this extension spits errors at you.
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2
1
FZ
Bad bad bad
11 years ago
Fernando Zamoraon version 1.4
Horrible, I'm loking for back my money (i'm not sure if possible).
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2
1
Z
Too many bugs
11 years ago
Zerofieldon version 1.4
There are a lot of bugs. 1. You can add many sprites in one cell if collider is set none. 2. Uneven tile size is not well supported, drag and drop is kinda buggy in this case. 3. Exception is raised as soon as the editor window is opened. 4. My probelms were not supported!-
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2
0
D
Perfect Asset
12 years ago
Drommedharon previous version 1.3
I really like the way the asset is build up and as I had several things I needed to add to every existing TileSet system I would have found, this asset proved to be easily modified after having a short look at the source code. The Editor which is completly inside the normal scene view allows to directly modify each tile directly, after having it placed in the scene, which is really helpful compared to others. The only thing I want to say towards the developer is, that the manual could need some work. The description of the settings for a sprite are wrong. I had to look for the correct ones on the sample atlas texture because I wasn't able to get it to work. But other then that, I love this asset. So in short: - Uses normal Unity Scene View (big +) - Easy to use GridWindow to select tiles - Easily modified and enhanced (maybe some more comments would have been nice)
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0
1
JC
Decent
12 years ago
James Coonceon previous version 1.3
I really like the concept but I get an error saying Texture "Building_Block" Is not readable. Also tiles do not show up in the Grid Window Selector. It shows add tags but it doesn't show how the tiles can be selected to be used
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1
0
Reply from publisher:
replied 12 years ago
Hey James! Thank you for your feedback. To fix this issue, please select your texture, set it's texture mode to Advanced. Then click on Read/Write enabled, and set the Texture mode to compressed, truecolor or any other texture mode, this should help and fix the issue. I will update the Tile Builder Guide with this information so other people will be prevented from this issue, thanks for pointing this out!
G
No longer functions on OSX
12 years ago
GlickWickon previous version 1.3
Download package Create new 2D project as per instructions Load example Scene, play to confirm it's working Open editor and check out some tiles to confirm they are working Close Unity Re-open Unity and project Open Tile Editor Select any tile See error: MissingReferenceException: The object of type 'Texture2D' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. Tile Editor is no longer usable as a result. I recommend not purchasing until this is fixed, as it renders the software useless currently.
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1
0
c
Pipeline needs to be automated more
12 years ago
cowtrix2on previous version 1.2
Edit: version fixed problem, thanks a lot!
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1
0
Reply from publisher:
replied 12 years ago
Hey Sean! Thank you for your feedback. I have recently pushed an update through that will automate this very process and is pending at Unity. I hope you will get the chance to check it out soon! I'm sorry for the inconvenience. EDIT: V1.3 is now live.
l
Nice Tool
12 years ago
lit0318on previous version 1.2
It is a very easy-to-use and useful tool. I was glad that I purchased this asset. I am pleased with the tiles contained in this asset. Therefore, if there are other tiles which you created, I would like to purchase.
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1
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B
Awesome Tile System!
12 years ago
Briskmediaon previous version 1.1
I followed your video to the t, and even entered sample scene. I am unable to place blocks, I tried with mac and windows. Is there something I am missing, so I have to hold a button down when placing blocks? Edit: Got it work work, I upgraded my mac to Mac Maverick and was having problems with some things. I had to remap keyboard. On the Windows, I was running Windows 8, It always trips me up. I am working on a nice game with this package, It's so easy to besign and build up levels. Thanks!
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1
0
Reply from publisher:
replied 12 years ago
Hey Peter! Could you send me an email with the address provided in the Tile Guide? I would be glad to help you out as soon as possible! Edit: I'm glad to hear that its working out for you now! Some major changes will pop up in the future to make it even more user friendly and less prone to bugs! :)
C
Nice tool with minor issues
12 years ago
Cdelorenzoon previous version 1.1
Hey nice tool so far great job it was exactly what i was looking for. However i did stumble upon a small issue not sure if its exclusive to my project. When i select the collision model type to none it seems to generate two tiles instead of one. This also applies the edge collision type. Going to see if I can find the issue myself but not an expert programmer here. :) anyway thanks!
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1
0
Reply from publisher:
replied 12 years ago
Hey Corey! Thanks for your feedback! :) This is definitely a bug and I've put it on my to-do list. It should be fixed in the next update! :)
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