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a
simply wonderful
a year ago
andy_trung基于版本v1.1.0
great job!!!
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0
I
This is an awesome Asset
4 years ago
IdeaLump基于版本v1.1.0
This asset saved my day. It made the creation of multiple sprite sheets instant. I can only recommend it!!!
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0
0
j
My favorite asset
4 years ago
jppstudios基于版本v1.1.0
This is by far my favorite asset. I always use it when i want to make a customizable character with many parts. Works like a charm.  Sometimes Unity gives me a warning in the console because of it, but this warning can be ignored since it never causes any trouble.
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0
S
Saved me from RSI
5 years ago
Stijn_Yipp基于版本v1.1.0
I had a bunch of spritesheets that all used the same names & settings. Manually editing in Unity would have been a nightmare (only 1 sprite window open at the time), and editing the meta file manually proved to be very error prone. So thank you very, very, very much for this tool. Highly recommended!
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A
Does what it says on the tin
5 years ago
Areinu基于版本v1.1.0
Took seconds to install, takes seconds to use, I managed to create all my spritesheets in 5 minutes, which would have taken me few days of manual labor without this.
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m
Very useful!
5 years ago
madiddon基于版本v1.1.0
Works as stated and super easy to use. Thank you for this!
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T
Does exactly what it says it does!
6 years ago
Tentakero基于版本v1.1.0
Huge time saver. The only thing is that it deletes sprite skine/bone data if you're using the newer 2D animation tools on the destination sprite. You can still copy that data over from the source sprite but just something to be aware of.
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l
Saved me hours of tedious work!
6 years ago
lmaothe基于版本v1.1.0
Exactly what I needed for my sprite-based game!
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0
S
Perfectly helpful for 2D Sprites
7 years ago
SpiritualDeath基于版本v1.1.0
I'm currently working on a 2D game with a lot of Sprites in the same positions. This script saved me days of work. Thanks!
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0
T
This should be a default Unity feature.
7 years ago
Thorlar基于版本v1.1.0
Note: First time I review an asset, but it saved me so much effort. I wanted to do a recoloring on so many animations... The obvious solution is a shader, but I am horrible at that, and shadergraph is a thing. But this project I'm working on for months, is on 2018.1f1 and shadergraph simply doesn't work. Without this, I would copy each frame's data by hand. In other words, I want to simply "copy" spritesheets, I can't use shaders, and I would do it manually (2 days of braindead effort). But this... It actually works. Yes, it did show some API warnings about being obsolete, but it works. I don't want to make it a wall of text so I won't detail more, since I guess you are reading this to see if it suits your needs. If you want a spritesheet to have exactly the same settings as another, this is as easy as "copy (spritesheet) -> paste (spritesheet)"
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