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j
My favorite asset
4 years ago
jppstudios버전 v1.1.0
This is by far my favorite asset. I always use it when i want to make a customizable character with many parts. Works like a charm.
Sometimes Unity gives me a warning in the console because of it, but this warning can be ignored since it never causes any trouble.
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S
Saved me from RSI
5 years ago
Stijn_Yipp버전 v1.1.0
I had a bunch of spritesheets that all used the same names & settings. Manually editing in Unity would have been a nightmare (only 1 sprite window open at the time), and editing the meta file manually proved to be very error prone.
So thank you very, very, very much for this tool. Highly recommended!
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Huge time saver. The only thing is that it deletes sprite skine/bone data if you're using the newer 2D animation tools on the destination sprite. You can still copy that data over from the source sprite but just something to be aware of.
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S
Perfectly helpful for 2D Sprites
7 years ago
SpiritualDeath버전 v1.1.0
I'm currently working on a 2D game with a lot of Sprites in the same positions. This script saved me days of work. Thanks!
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Note: First time I review an asset, but it saved me so much effort.
I wanted to do a recoloring on so many animations... The obvious solution is a shader, but I am horrible at that, and shadergraph is a thing. But this project I'm working on for months, is on 2018.1f1 and shadergraph simply doesn't work. Without this, I would copy each frame's data by hand.
In other words, I want to simply "copy" spritesheets, I can't use shaders, and I would do it manually (2 days of braindead effort). But this... It actually works. Yes, it did show some API warnings about being obsolete, but it works. I don't want to make it a wall of text so I won't detail more, since I guess you are reading this to see if it suits your needs.
If you want a spritesheet to have exactly the same settings as another, this is as easy as "copy (spritesheet) -> paste (spritesheet)"
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