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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

1 - 10 / 34개 표시
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f
Works well, just needs small tweak to work with building.
2 years ago
finian1버전 1.0.12
It works well when editing, but there are two lines in one of the scripts that only work in editor and not in build. To fix: wrap lines 34 and 63 in LightProbeGroupControl.cs with #if(UNITY_EDITOR) and it should stop the errors.
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0
0
c
Used It For Awhile
2 years ago
coolpuppykid버전 1.0.12
Really Nice Asset You Do Have to Change Some Code in It to Make It Work but Besides That Has Saved 100+ Hours of Placing Probes 4/5 Because You Have to Modify It to Make It Build
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0
0
H
Its free - It works Ok.
3 years ago
Homicide버전 1.0.12
It's free, and it works decently, however, it still leaves you with a fair bit of manual management work, and working with probes in general on any scale beyond 10 probes is just obnoxious. That said, theres better tools (though, paid) for handling 'all' the management of probes. Still, decent. And free.
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0
0
S
Simple & Efficient
3 years ago
Spainmail버전 1.0.12
As described, this is a simple way of quickly setting up a probe grid in your scene. It works perfectly all the way until you have to build, at which point you'll get errors as noted in other reviews here. I found Goteki45's solution to work the best for me (using #if/#endif statements to isolate the part(s) of the code which cause the build errors) to alleviate this issue. All in all, I'm saving a lot of time thanks to this asset, and thanks to the help of other helpful reviewers!
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0
0
r
Super GOOD! Just a bit broken
4 years ago
reykuu버전 1.0.12
Remove from your project after using it
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0
0
A
Awesome this works!
4 years ago
ArawnDev버전 1.0.12
It is for free and does its job 100% better than my paid solution. And it works with Unity 2021 LTS. Just don't forget to fix the LighProbeGroupControl as stated in the comments below. I recommend the #if UNITY_EDITOR TheProblematicPieceOfCode #endifsolution. You just place this around the code that breaks the build process and then you don't have to delete the components and it works like a charm!
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2
0
X
does not compile by errors
4 years ago
XGS-Studios버전 1.0.12
Assets\SimpleLightProbePlacer\Scripts\LightProbeGroupControl.cs(34,13): error CS0200: Property or indexer 'LightProbeGroup.probePositions' cannot be assigned to -- it is read only Assets\SimpleLightProbePlacer\Scripts\LightProbeGroupControl.cs(61,13): error CS0200: Property or indexer 'LightProbeGroup.probePositions' cannot be assigned to -- it is read only Error building Player because scripts had compiler errors Build completed with a result of 'Failed' in 3 seconds (2669 ms) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <33fb8f3984d146e083d756d969c06738>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <33fb8f3984d146e083d756d969c06738>:0 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
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4
1
t
Works wonders!
4 years ago
tumtumtumtum버전 1.0.12
If you want a quick way to do a grid of lightprobes. This is the asset to do it.
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0
0
H
Works but not after testing/building
5 years ago
Hyperly버전 1.0.12
This works when generating everything, but needs to be deleted after generating everything or it'll cause build errors. one of the reviews shows how to fix this.
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1
0
P
Really interesting asset
5 years ago
Pourya-MDP버전 1.0.12
Congratulations to the creator!
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0
0
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