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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

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1 - 10 / 12개 표시
사용자 리뷰
정렬 기준
b
Not working out of the box
6 years ago
bakwc버전 1.0
Have bugs. - Not working on multiple scenes - Not logging errors and warnings - Log multiple duplicated messages
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0
0
E
solid potential
6 years ago
Eric_Wilson버전 1.0
the functionality seems really nice. i had to update usings as another commenter said, but after that it works fine in the editor. once i built it to a device however, it creates several blank template copies whenever it is run and doesn't output any data. i'm wondering if uwp builds or hololens just have some kind of issue.
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0
0
m
Excelent
7 years ago
mmauriciosev버전 1.0
Very usefull!!
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0
0
Z
Pls fix bug
7 years ago
ZaZiLa버전 1.0
Pls fix it in new unity with NET 4.x -> UriFormatException: Invalid URI: The Uri string is too long. RemoteLogger+<WaitForRequest>d__17.MoveNext () (at Assets/RemoteLogger/RemoteLogger.cs:100)
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0
0
f
Wonderful
8 years ago
furqanhaider버전 1.0
A best free asset.
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0
0
d
Great
8 years ago
denis_bogdanov버전 1.0
Thx
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0
0
y
Great solution for remote logging
8 years ago
yakandco버전 1.0
Really great solution for getting instant access to remote logs. You will of course need to advise users if you're collecting data now with the GDPR law changes, but anyway it works really well even on 2017.4.x. There's only one issue, there are two instances where the code uses #if UNITY_5, this needs to be updated to #if UNITY_5_3_OR_NEWER so it will work on newer versions of Unity.
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0
m
Thank you
9 years ago
macros2버전 1.0
Simple and useful tool.
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0
0
d
Great!
9 years ago
damiano201버전 1.0
Works great, very useful and free. Thank you for this tool!
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0
0
H
Fan-Bloody-Tastic
9 years ago
Hughg버전 1.0
Comes with a 4 or 5 step instruction manual that's dead easy to follow, and whenever your code runs a " Debug.Log" line or throws an exception from any device on earth it'll populate your google sheet with the content. Fantastically useful, easy to set up and practically automatic to use, fantastic work
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0
0
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