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...but it is very laggy to the point that it's unusable if you want to move the cursor every frame, e.g. via a gamepad. Unfortunately that is my foremost usecase for this asset. Hopefully the developer can provide a fix for this.
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9 years ago に返信
Unfortunately you have to wait one frame until the OS updates the mouse position, this is achieved with the MouseBusy flag; this is a limitation of Linux/OSX and to make it compatible with all OSes also with windows. I have been looking into it and the VSync is also an issue which I'm checking but I havent been able to solve this.
A
Extremely helpful developer
10 years ago
AurochDigital以前のバージョン 1.4.0 で
Does exactly what we wanted, (ran into some Linux problems but developer helped us resolve them very quickly). Thanks!
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D
Works Well
10 years ago
Disastercake以前のバージョン 1.4.0 で
Does exactly as it says it does, and is a simple plug-n-play setup to your project. This is really something Unity should already expose through their own API.
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R
Does exactly what it says
11 years ago
RenegadeNinjaNL以前のバージョン 1.4.0 で
I needed more control over my mouse cursor and this asset did exactly what I wanted. Works great on Windows and Linux (not tested on OSX). I couldn't ask for more really.
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Got ProMouse free through Level 11. I'm using it in an RTS while rotating the camera where the mouse becomes temporarily invisible. Using Unity's Cursor.lockState, the cursor becomes locked in the middle of the screen. Using ProMouse, I can get and set the position to anywhere on the screen, using either Unity's window space or global screen position, which is really handy. Thanks so much for this!
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H
Great (simple) Tool
11 years ago
HugoPeters以前のバージョン 1.4.0 で
Something Unity is really missing and this tool solves all the problems.
Created a simple script with a few lines of code using this tool which makes it able to control the mouse with the Joystick.
Good Job.
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J
Great support!
11 years ago
John-Citizen以前のバージョン 1.4 で
Hi,
Very happy with this product, and the support has been great. I had an issue with accessing the dll after importing the project into Unity 5, and the developer was very quick to help me out. For those who have any similar issues, you just need to remove the asset, restart Unity and reimport the asset.
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