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The first, best, most performant lightweight Wheel Collider for Entities, ECS, and DOTS in the Asset Store using the Pacejka friction model.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.58f1
兼容
兼容
兼容
其他兼容性信息

🛞 Entities Wheel Collider:

  • Physics assets are Render Pipeline independent.
  • Doesn't support GameObjects, Entities Only!
  • Settings can be managed through the Preferences menu.

📦 Sample Demo Package:

  • Compatible with all Render Pipelines.
  • Render pipelines are detected automatically & corresponding packages can be imported while or after setting up your project.
描述

Wheel Collider for Entities (EWC) is the first wheel physics asset for DOTS/ECS on the Asset Store. It features a Pacejka physics implementation with a performant code that supports more than 1000+ wheel instances per scene or vehicle.


📦 Demo | 📕 Documentation | 🌐 Website | 💬 Discord | 🗣️ Facebook | 📽️ Youtube | 📩 Contact


Check out the Multiversal Vehicle Controller for a complete vehicle system for GameObjects.


📀 Features:

✔ Open-Source Code

-----------------------------------

✔ Camber, Toe, and Caster support.

✔ Pacejka friction model.

✔ Unity Physics Materials interaction.

✔ Ultimate performance.

✔ Raycast physics.

✔ Realistic and accurate simulation.

✔ Straight forward API.

✔ Easy to set up.

✔ Highly customizable.


⚠️ Third Party Notices:


This asset contains third-party components governed by the licenses indicated below:


Randomation Vehicle Physics

  • Source: https://github.com/JustInvoke/Randomation-Vehicle-Physics
  • Author: JustInvoke (https://github.com/JustInvoke)
  • License: MIT License (https://github.com/JustInvoke/Randomation-Vehicle-Physics/blob/master/LICENSE)
  • Usage: 3D models from this package are used in Wheel Collider for Entities

The MIT License text for Randomation Vehicle Physics:

```

MIT License


Copyright (c) 2020 Justin Couch


Permission is hereby granted, free of charge, to any person obtaining a copy

of this software and associated documentation files (the "Software"), to deal

in the Software without restriction, including without limitation the rights

to use, copy, modify, merge, publish, distribute, sublicense, and/or sell

copies of the Software, and to permit persons to whom the Software is

furnished to do so, subject to the following conditions:


The above copyright notice and this permission notice shall be included in all

copies or substantial portions of the Software.


THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR

IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE

AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER

LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,

OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE

SOFTWARE.

```


Unity Documentation Images

  • Source: Unity's official documentation
  • Usage: Some documentation images are used for educational purposes only
  • These images are the property of Unity Technologies and used under fair use for educational purposes

All other elements of this asset are © 2025 BxB Studio and governed by the Unity Asset Store EULA.

技术细节

🎮 Supported Platforms (for Build):

  • PC (Windows, Mac & Linux).
  • Mobile (Android & iOS).
  • Other platforms might work, but they haven't been tested yet.

🛠 Supported OS (for Editor):

  • Windows
  • MacOS
  • Linux

⚠️ Important Note: This toolkit is still in beta. We plan to launch a full version soon.

Wheel Collider for Entities - Pacejka Physics for ECS & DOTS

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$19.99
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
15.4 MB
最新版本
1.0.0-beta.2
最新发布日期
2025年4月17日
原始 Unity 版本
2022.3.58
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Wheel Collider for Entities - Pacejka Physics for ECS & DOTS
$19.99