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VR PHYSICAL BODY is a VR physical interaction framework based on OpenXR. You can easily create your own VR body and content. It works on all VR headsets(PC and VR all-in-one) which support OpenXR.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information

If you use the built-in engine, click here to download the conversion package.

Description

Create your own VR physical body with just one script !!!


VR PHYSICAL BODY is a VR physical interaction framework developed based on OpenXR.For any Humanoid character, VR physical bodies can be generated with one script ,and you can physically interact with scene objects, and this tool is very easy to use.


VR PHYSICAL BODY include:

  • The physical body and automatic generator, including upper limb and finger colliders, runs on the basis of IK.
  • Dynamic finger posture adjustment system when grasping, for the vast majority of objects without pre-editing the finger posture, greatly saving the development time of VR projects.
  • Assisted grasping system. If the holding position is not required, there is no need to add additional scripts to scene objects.
  • Custom gesture editing function.
  • Loose gripping system
  • Optimization of force distribution for two-handed grip.
  • Physical motion controller, which supports smooth movement, climbing, etc., provides the option to reduce FOV to relieve motion sickness.
  • Perfect physics-based damage system.
  • Simple sound and vibration system.
  • Simple storage system.

Example scenarios include:

  • An object which can receive collision damage
  • A toy car control system with some common VR physical interaction prefabs, such as steering wheel, button, shift.
  • Example weapons: including gun, sword and hammer

Compatible with Physical AI.


Here is the demo.


My discord


If you have any questions, please email me and I will usually reply within 1 week : vrnightcrawler@gmail.com

Technical details

This resource contains prefab and component examples. Some important features include:


- Example VR physical body with colliders based on IK, with in-collision option

- Simple foot IK that provides leg postural variation for movement


- Smooth movement function, support crouch and jump

- Can move smoothly on rough ground and cross steps

- Climbing

- Provides the option to reduce FOV based on the acceleration difference to relieve motion sickness


- Physical grabbing and throwing of objects

- Assisted grasping mechanism with hand position adjustment

- Dynamic finger posture adjustment

- Custom gesture editing function

- Two-handed grip with strong hand option, providing relatively reasonable force distribution


- Simple physics-based sound system, including collision sound, footstep, etc.

- Simple vibration system

- Simple storage system

- Perfect physics-based collision damage system


- An example enemy which can receive collision damage(without AI)

- A toy car control system with some common VR physical interaction prefabs, such as steering wheel, button, shift.

- Example weapons: including gun, sword and hammer


Important, make sure you have the following packages installed before importing the resource package:Universal RP,OpenXR Plugin and XR Interaction Toolkit. In fact Universal RP is not essential, because this tool just uses Vignette from URP to reduce FOV.If you use the built-in engine, click here to download the conversion package.

VR PHYSICAL BODY

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License type
File size
2.5 MB
Latest version
2.0.8
Latest release date
Feb 8, 2023
Original Unity version
2020.3.25 or higher
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