Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/4
VR PHYSICAL BODY is a VR physical interaction framework based on OpenXR. You can easily create your own VR body and content. It works on all VR headsets(PC and VR all-in-one) which support OpenXR.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
If you use the built-in engine, click here to download the conversion package.
Description
Create your own VR physical body with just one script !!!
VR PHYSICAL BODY is a VR physical interaction framework developed based on OpenXR.For any Humanoid character, VR physical bodies can be generated with one script ,and you can physically interact with scene objects, and this tool is very easy to use.
VR PHYSICAL BODY include:
- The physical body and automatic generator, including upper limb and finger colliders, runs on the basis of IK.
- Dynamic finger posture adjustment system when grasping, for the vast majority of objects without pre-editing the finger posture, greatly saving the development time of VR projects.
- Assisted grasping system. If the holding position is not required, there is no need to add additional scripts to scene objects.
- Custom gesture editing function.
- Loose gripping system
- Optimization of force distribution for two-handed grip.
- Physical motion controller, which supports smooth movement, climbing, etc., provides the option to reduce FOV to relieve motion sickness.
- Perfect physics-based damage system.
- Simple sound and vibration system.
- Simple storage system.
Example scenarios include:
- An object which can receive collision damage
- A toy car control system with some common VR physical interaction prefabs, such as steering wheel, button, shift.
- Example weapons: including gun, sword and hammer
Compatible with Physical AI.
If you have any questions, please email me and I will usually reply within 1 week : vrnightcrawler@gmail.com
Technical details
VR PHYSICAL BODY
(not enough ratings)
98 users have favourite this asset
(98)
$89.99
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
Secure checkout:

License agreement
Standard Unity Asset Store EULALicense type
File size
2.5 MB
Latest version
2.0.8
Latest release date
Feb 8, 2023
Original Unity version
2020.3.25 or higher
Support
Visit siteQuality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersUSD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR