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1 - 10 / 12개 표시
사용자 리뷰
정렬 기준
C
Unacceptably broken even for a free asset
6 years ago
CalebAndKyle버전 0.5
I hate to leave a 1 star review for a free asset but I dont care what the price is if it dosent work at all. I put it in my scene and imediatly got a ton of errors, I went through and tried to fix it myself for about 30 minuts and got now where. I came to the reviews and saw someone that gave a way they fixed it but that didnt work for me. Unless this gets fixed no one should download this pack because it will just cause problems.
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3
0
H
Creates problems in other packs and fixes for thoes problems
8 years ago
HappyRobot버전 0.5
I am using valve's steam VR and unity's Post Processing
When I add this it creates 3 errors in those packs:
Assets/SteamVR/InteractionSystem/Core/Scripts/Util.cs(538,5): error CS0119: Expression denotes a `variable', where a `method group' was expected
Assets/Packs/PostProcessing/Runtime/PostProcessingBehaviour.cs(289,34): error CS1955: The member `UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings.onFrameEndEditorOnly' cannot be used as method or delegate
Assets/Packs/PostProcessing/Runtime/PostProcessingBehaviour.cs(289,34): error CS0122: `UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings.onFrameEndEditorOnly' is inaccessible due to its protection level
when I remove your VR interactions pack the errors go away
Edit:
I was able to get the VR Interactions Pack working by changing
Assets/SteamVR/InteractionSystem/Core/Scripts/Util.cs(538,5):
to action.action( instad of action(
adding
"namespace VRInteractions{ " ... "}" to
all the scripts in the pack
This Step may be unneeded but is still recommended.
I commented out the post-processing bugs, unfortunately, when you comment them out it may remove the preview of your post-processing effects in the scene view.
Finally, if you remove the VR Interactions Pack you will have to undo these changes.
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3
0
M
Action<T> conflicts with System.Action
9 years ago
Martian-Games버전 0.5
Need to encapsulate UnityAction.cs, ActionDrawer.cs, Trigger.cs into:
namespace VRinteractions {
}
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1
0
x
very good
9 years ago
xushuxu0331버전 0.5
很好用,但是,有一点bug,
Util.cs中
foreach ( T value in source )
{
// action( value );
}
将action注释掉即可。
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0
3
d
Still can't get it to work.
9 years ago
dustingunn버전 0.5
Removed the conflict with Action but it still doesn't compile due to error CS0119.
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1
0
This package includes a new class called 'Action', which conflicts with System.Action if you have that imported anywhere, making this unusable without digging into its code. Please use namespaces in things you put on the asset store.
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1
0
3 stars just because it's free, but it's not working for me. Hello Dev. So I tried this and, at least for me, this is working poorly. The main problem is that when I move the lever (by grabbing the ball and moving the controller), the base of the lever cylinder is moving all over the place. For a real lever, this should obviously stay in a fixed position. I'm guessing it must have worked better on your end because it's a pretty obvious problem for me. Have any thoughts?
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2
0
C
UnityAction.cs
9 years ago
CommunityUS버전 0.5
public class Action<T>
...creates loads of problems. Namespace?
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5
0
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