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uTire is a drag&drop, shader-based dynamic tire deformation solution. Compatible with any asset that uses the built-in WheelCollider, and also supports Vehicle Physics Pro and WheelController3D.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.31f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

uTire V2 is a tire deformation solution designed to be fast, convincing-looking well integrated, and as easy to use as possible.


If you have anything with a wheel and want to add a bit of extra realism at virtually no performance cost in no time, look no further.


Features

  • Easy to use, drag&drop. If you need to do anything the interface will walk you through it.
  • Works with any vehicle that uses the built-in WheelCollider, WheelController3D or VehiclePhysicsPro's WheelCollider
  • It can also work without altering physics at all, visual deformation is completely decoupled from PhysX. It literally can be added to finished projects within minutes, adding visual interest without changing behavior.
  • It works with *any* vehicle asset on the Store! (but it doesn't need any to function)
  • Integration with Vehicle Physics Pro and NWH2(these assets come with their own wheel physics)
  • HDRP(10.x), URP(10.x), Legacy Rendering support
  • Lightweight, raycasting uses the job system, while the deformation itself is done in vertex shader
  • Included Amplify Shader Editor function - just drag "uTireV2 Base Function" into the (relative)VertexOffset slot, add "uTireV2" anywhere into your shader's name, the rest is done automatically
  • Doesn't care about mesh normals, works with non-center pivoted meshes, can be resized, etc


Each SRP comes with 3 variations

  • Simple - Albedo, deformation
  • Standard - PBR(Albedo, Normal, Smoothness, Metallic, Occlusion), deformation
  • Tessellation - Standard + Tessellation



Included art

  • Contains 2 wheel meshes
    • 1x Sport rim and tire (1 variant, PBR, 2k maps)
    • 1x 14inch rim and tire(6 different thread pattern, PBR, 2k maps)
    • 1x Offroad rim and tire(1 variant, no texture)
Technical details

Documentation


Tested on Unity versions:

  • 2019LTS
  • 2020LTS
  • 2021LTS

Platforms:

  • Anything that supports shader arrays(Shader Model 3.5(2007) and up)

Required packages:

  • Unity.Jobs
  • Unity.Burst
  • Unity.Mathematics
  • NaughtyAttributes (either directly from Github, or from the Asset Store)

If you are not familiar with the Package Manager, you can learn about it here.



uTire Dynamic Tire Deformation V2

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$29.99
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
148.6 MB
Latest version
1.0b
Latest release date
Apr 20, 2022
Original Unity version
2019.4.31
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