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Throw Control — highly customizable Advanced 3D Throwing System for Unity: Mobile & Desktop. 3 Modes. 4 Demos. 11 Throwing Objects.
80+ Customizable Parameters.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
6000.0.38f1
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其他兼容性信息
描述

Throw Control — highly customizable Advanced 3D Throwing System.

Just throw anything!


[ Documentation | Support | Forum | Map of Assets ]


👉 Features


  • Cross-platform (Mobile, Desktop) Throwing with 3 Modes:
    • “Click Or Tap” (Easy),
    • “Flick” (or Swipe: Hard),
    • “Press Key” (Easy).
  • Device Orientations: Portrait, Landscape.
  • 80+ Customizable Parameters.
  • 4 Demos: Mobile, Desktop.
  • 7 Events.
  • 11 customized Throwing Objects.
  • Easy implementation of your own Throwing Objects.
  • Dynamic Sound System.
  • Dynamic Material System.
  • Layer Changing: to avoid unwanted and mutual collisions.
  • Object Pool for Throwing Objects to manage the memory.

🍏 Package Contains


  • 2 Cross-Platform Demo Scenes with Static Camera and the next Throwing Modes: “Click Or Tap”, “Flick”.
  • 1 Desktop FPS Demo Scene with Controls: Walk, Run, Jump, Throw — with Mode: “Click Or Tap”.
  • 1 Desktop Demo Scene with Static Camera (Mode: “Press Key”). It also works on Mobiles with a separate Throwing Mode that you can indicate in the Editor.
  • Menu Scene.
  • Loading Screen to switch scenes seamlessly.

👉 80+ Customizable Parameters


Input Sensitivity, Force, Torque, Delays, Position, Rotation, Fading, etc.:


  • For all Throwing Objects at once,
  • For each Throwing Object individually.

👉 11 Customized Throwing Objects


  • Weapons: Axe, Sword, Broken Sword;
  • Balls: Basketball, Brick Balls (Grey, Red), Football;
  • Miscellaneous: Coin, Shovel, Horseshoe, Tree/Branch.

👉 Dynamic Sound System


Play Sounds based on Speed, Pitch, Volume factors of Throwing Objects upon:


  • Throw,
  • Custom Game Logic (e.g., for Customizing Collisions with Different Surfaces: floor, wall…).

👉 Dynamic Material System


  • Fading In & Fading Out: Dissolving/Appearing VFX,
  • Material Changing in Runtime for Any Custom Game Logic (e.g., fail, win),
  • Preventing Redundant Memory Allocations.

👉 Throwing Modes


During an encounter with a target, a player may throw any object you want by:


  • clicking/tapping any point on the screen;
  • flicking/swiping the object from the bottom of screen up toward the target;
  • pressing a target key on the keyboard.

All modes form different speed and throw direction based on the last position of the mouse cursor (or finger), what makes the game even more interesting.


The higher the last position of the mouse cursor (or finger) during the click (or tap, or key press), the greater the Throwing Force.


Throw Diligently & Hit the Targets!


For the First-Person Shooter (FPS) game, there is an option for fixing the input position in a specific place on the screen (by default in the center of the screen). So it will not depend on the mouse (or finger).


👉 Use Cases



📚 Docs & Support


I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.


If you find a bug, or you can't use the asset as you need, please first

get the support before leaving a review on the asset store.


I am here to help and to improve my assets for the best.

Response time can be up to 5 business days.

技术细节

[ Documentation | Support | Forum | Map of Assets ]


Tested with Mobile Platforms:


  • iOS on iPhone 15;
  • Android on Samsung Galaxy A71;
  • WebGL in Google Chrome on:
    • Own Website using this tutorial for iOS & Android.
    • CrazyGames Website for Android.

Tested with Desktop Platforms:


  • Windows;
  • macOS;
  • WebGL in Google Chrome on:

Throw Control (3D) — Advanced Throwing System

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$24.99
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
88.1 MB
最新版本
7.0
最新发布日期
2025年3月13日
原始 Unity 版本
6000.0.38
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Throw Control (3D) — Advanced Throwing System
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