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🤖 Automatic & Hand Crafted 🎨 Accurate collision with concaves & holes | For Rigid & Skinned Meshes | FAST | PRECISE | PERFORMANCE YOU CONTROL
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.6f1
Compatible
Compatible
Compatible
2022.2.10f1
Compatible
Compatible
Compatible
2021.3.4f1
Compatible
Compatible
Compatible
2020.3.36f1
Compatible
Compatible
Compatible
2019.4.40f1
Compatible
Compatible
Compatible
Description

Need fast, accurate physics?

The Technie Collider Creator 2 lets you quickly create accurate colliders for the most awkwardly shaped objects and characters.


Simple, Intuitive Workflow

Just select your object and start painting what you want your physics hull to contain. Add as many hulls to an object as you need to get the accuracy your game requires.

Or select all faces and just use our automatic hull generation! Combine auto and manual painting to get exactly what you want.


Makes Skinned Character Physics A Breeze

The auto character setup gives you colliders for a skinned mesh in a single click, then refine further with precision tools that make it easy to get accurate results.


Handles Tricky Objects

Because it's entirely user driven, tricky objects are no problem. Make robust colliders for hollow objects, spindly objects, arches and other awkward shapes easily.


Fully Configurable

Supports convex hulls, boxes, capsules, spheres and more for the best fit. Mix and match to get the perfect result for your project. Then rapidly set up your colliders with physics materials and triggers.


Zero Overhead

No components needed in your final game - just nice accurate colliders generated in the editor for you to handle how you want.


Efficient Interface

A battle-hardened UI that’s been engineered to let you get results fast. Rebindable keyboard shortcuts for power users. Fine-grained visibility settings so you only see what’s important to you.

Technical details

Advanced Authoring


Fast and efficient collider authoring for rigid and skinned meshes, supporting convex hulls, boxes, capsules and sphere colliders.


Automatic collider generation for both rigid and skinned meshes.


Non-destructive workflow lets you keep your authoring data separate from your runtime data for easy iteration with zero runtime overhead.


Wide Platform and Version Compatibility


All calculations are performed in-editor, so all runtime platforms are supported.


All standard Unity colliders supported


Works great for VR & AR games!


All unity versions from 2018 and upwards are supported. Contact us if you need support for an earlier version.


Support


Please read the included documentation for support contact details, or join our support Discord


https://discord.gg/BT5dAkdCfb


Asset uses V-HACD under BSD-3 licence; see Third-Party Notices.txt file in package for details

Technie Collider Creator 2

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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2 months ago
One of the most useful tools in Unity!
A very convenient tool! I've tried various alternatives, but this one is the most user-friendly and elegant. I highly recommend it to everyone!
License type
File size
7.3 MB
Latest version
1.2.1
Latest release date
Jan 1, 2024
Original Unity version
2019.4.40
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