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Swarmify is a simple swarm, motion planning, and collision avoidance simulation based on a potential field method.
It comes with a CPU, a GPU, and a combined implementation.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.6f1 | Compatible | Compatible | Compatible |
Additional compatibility information
Tested with 2019.4.40f1 and 2021.3.6f1
Description
Swarmify is a simple swarm, motion planning, and collision avoidance simulation based on a potential field method.
The idea of this project is to provide a basic easy-to-integrate and easy-to-use swarm manipulation toolbox.
Check out readme! Collision layer/mask setup is necessary.
You can test an earlier version here:
Swarmify comes with different computation strategies. Depending on your project and target platform you might choose one or the other.
- Autonomous: Uses Unity's physics engine to filter the distance and compute everything else on the CPU.
- Centralized CPU: Everything is done on the CPU.
- Centralized GPU: Everything is fed to a compute shader and the calculations are done there. This leads to a significant performance improvement (however, this is implemented rather crude at this point).
Technical details
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License agreement
Standard Unity Asset Store EULALicense type
File size
790.3 KB
Latest version
1.0.5
Latest release date
Aug 11, 2022
Original Unity version
2021.3.6
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