평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

도구
물리엔진
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/12
loading
loading
SOFA Integration for Unity3D: The toolbox to enhance your project with interactive soft body simulations for real-time professional applications in 3D and XR.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.19f1
Compatible
Compatible
Compatible
설명

Documentation | Source Code | Issue Tracker | Support | Go Further


Unlock the power of real-time physics simulation with our SOFA Integration for Unity3D. SOFA, the Simulation Open Framework Architecture, is a cutting-edge open-source framework renowned for interactive mechanical simulation, with emphasis on biomechanics and robotics. This asset adds SOFA as a physics engine within Unity to empower your project with the extensive interactivity and the performance provided by SOFA.


With this integration, leveraging an efficient C++ implementation, it becomes feasible to simulate the dynamics of soft and rigid bodies, facilitating the creation of highly realistic interactive simulations in diverse domains such as healthcare, robotics, digital twin prototyping, and beyond. SOFA's versatile framework enables precise modeling of complex physical phenomena to faithfully replicate real-world interactions and behaviors, including those with haptic devices, in VR and AR environments.


To start building your SOFA Unity simulation yourself, make sure you have some basic knowledge of SOFA. To collaborate on your own Unity projects using SOFA, reach out to InfinyTech3D for a consulting quote.


This asset depends on the SOFA Dynamic Linked Library undered the LGPL license. Those dll need to be downloaded from the Github project release page. See Doc/Third-Party Notices.txt file in package for details.

Technical details

Key Features:

The asset allows you to run SOFA simulation in the background while your Unity project is running. It offers a full integration of SOFA with two-way communication. In a nutshell, key features are:

  • At each Update of Unity, a SOFA simulation step is computed, but the execution is performed asynchronously. Therefore, the time step used in your physical simulation may be different to the Unity update frequency.
  • A hierarchy of C# classes relying on the Unity mono-behavior mechanism, map the behavior of SOFA components into Unity GameObjects.
  • SOFA simulation scene is parsed and recreated using those GameObjects. The scene graph can be accessed in the Hierarchy view and GameObjects can be edited using the Inspector view and parameters can be saved.

Developed by the InfinyTech3D company, this asset is composed of :

  • SOFA v23.12.00 c++ libraries. SOFA has been developed since 2006 by an international community made up of research centers and companies.
  • SofaAdvancedPhysicsAPI, a C++ library efficiently wrapping SOFA concepts in a single API
  • SofaUnity, the C# Unity3D asset binding SOFA library into Unity3D concepts
  • Several basic examples showing SOFA capabilities as well as advanced demo to interact with deformable objects, control objects on SOFA side as well as deploying a catheter

Limitations:

This version requires users to possess knowledge of creating a SOFA simulation scene and integrating it into Unity for parsing and integration. High-level SOFA-Unity object creation and direct creation of SOFA components within the Unity3D editor are currently unsupported.

  • Support for Geomagic Touch, Follow Haptic Avatar, and Haply Robotics Inverse3 will be released as separate assets on the Unity asset store soon.
  • Similarly, XRay rendering, Ultrasound rendering, and VR Tools will be available as separate assets as well on the Unity asset store.
  • Features such as enhanced medical training, robotics research, virtual prototyping, and more are not provided out-of-the-box in this asset. This asset serves solely as a toolkit for building your own simulators.

Windows dll of SOFA are not provided in this version. They must be downloaded separately. Linux, Mac or android support is not possible right now.

SOFA Physics engine for Unity

(평가가 충분하지 않습니다)
41 users have favourite this asset
(41)
FREE
101 views in the past week
8달 전
Perfect!
Those who are wanting to make wonderful virtual medical simulations, this asset is a gem.
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
언어
어필리에이트 프로그램
멤버십링크 생성기어필리에이트 ID
Feedback
파트너 프로그램
협력사
USD
EUR
Copyright © 2025 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.
USD
EUR
FREE