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i always forget why i dont use this because i love so much about it. and then i install it and remember. the dev has it set up to override your information automatically. for some reason he has to add the script define symbols to the start and completely wipes out most of them. this is the asset that makes me just want to give up on my project.
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u
Ultra detailed
2 years ago
unity_Ikut7MZmMQCy4g버전 3.5.15
The level of details of this asset Is absolutely huge. You can either Jump start into the flight or fine tune everything come to play in flight mechanics. It Is clear the creator has some sound aerospace engineering skills and with this asset you'll dive deep into this world in a ultra realistic sim. Totally worth the price. Huge props to Oyedoyin
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T
I love this asset very much!
3 years ago
TomLeeLive버전 3.5.15
This asset is awesome.
developer is very kind and helpful!
I was just fanboy of flight simulation. now I am developing it by this asset. Thanks to Oyedoyin :)
I tested this asset for mobile, desktop and VR. this asset is working awesome. FYI.
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C
Worth the Price on Sale.
3 years ago
CenobiteShadoweaver버전 3.5.15
Great asset has loads of content & quality flight framework with full audio.
Useful for VR or normal setups.
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When I bought this asset it was truly complete, and really helped you get off to a great start, since "completing" it, he's since gutted much of what made the asset great. Probably working on this as a commercial simulator release now, so removed the content for himself, which is very poor form, considering we paid for the asset with the content that was included. would really like a refund at this point.
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퍼블리셔 답변:
3 years ago에 답변됨
Hi,
I've written a more detailed reply to your forum post: https://forum.unity.com/threads/released-silantro-flight-simulator.522642/page-22#post-8572445
Basically, I've had to combine duplicated components and implemented proper inheritance-based logic. The old functions and script components are still there, they're just in namespaces now.
I've harmonized the scripts and components common to the \rotary-wing and \fixed-wing systems into the ".Common" namespace. These are components that function exactly the same whether they're on helicopters or aircraft.
Components specific to helicopters are now in the ".RotaryWing" namespace
Components specific to Aircraft are in the ".FixedWing" namespace
Changes or connections that have to be made to any of these components can be done in one script and then copied over to other projects irrespective of whether the user has Helicopter Only, Aircraft Only or Both.
Each helicopter, drone, aircraft etc. is now a vehicle that derives from the Controller class and uses the exact same core scripts and components as other vehicles. This makes working with multiple vehicles so much easier since the base setup follows the same pattern whether you're configuring a fixed or rotary aircraft.
Regards the upgrade path for this new logic, I've designed it in a way that the new logic slot into your project irrespective of the previous version you're running and you should get no errors from the merge. The folders are different and the scripts are arranged into namespaces which avoids them from clashing with old ones.
This way you can manually upgrade your old aircraft whenever you're ready or need to. Here are the new setup tutorials;
1: Fixed: https://youtu.be/riUq4W08RdM
2: Rotary: https://youtu.be/qoyW-9yJEas
Note to anyone else reading this: If you're an old or new user and you're having any problems with anything in the asset, require clarification, or need help with any script/component please send me an email (silantrosimulator@gmail.com)
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