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Packed with features and tools, this professional kit helps you build a Sci-Fi Space Sim.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.0f1
Compatible
Compatible
Compatible
2021.3.10f1
Compatible
Compatible
Compatible
2020.3.25f1
Compatible
Compatible
Compatible
Additional compatibility information

To install the HDRP and URP packages, go to the SRP folder and look at the readme file.

Description

Documentation | Forum | Discord


Sci-Fi Ship Controller enables you to create spaceships, aeroplanes, hover-vehicles and more – virtually anything that flies. It can be integrated with other assets like Sticky3D Controller to create truly immersive experiences.


Make space shooters, sci-fi sims, anti-gravity racers, VR projects and more.


Over 5 years of continuous development and improvements!


Entirely physics-driven, Sci-Fi Ship Controller is easy to use and comes with a wide range of options for ship flight mechanics, flight assists, aerodynamics, weapons, damage models, input, AI and more.


Compatible with Unity 6.


What people are saying

"Brilliant is what this is"

"VERY impressed with this asset so far"

"Very well thought out and lots of control"

"Covers a lot of use cases and support is good"

"Compared to other assets out there, yours is the most polished one by far"

"This package has more inside than it looks"

"U guys are awesome"


Features:


Highly Configurable: Sci-Fi Ship Controller is designed to be as generic as possible, with options for realistic Newtonian physics or a more arcade-style flight model. From full six-degrees-of-freedom spacecraft and anti-gravity racers to jet fighters and limited-degrees-of-freedom aeroplanes, we support a wide range of ship types. All visual elements are fully customisable, allowing you to add your own ship models, audio and visual effects.


AI System: Sci-Fi Ship Controller comes with an extendable state-based AI system out of the box. With support for targeting other ships, following paths, obstacle avoidance and much more (as well as further development in the future), the AI system allows you to bring life to your games. A flexible and easy-to-use API (with code examples in the manual and in demo scenes) allows you to switch between states with ease, as well as write your own custom states and behaviours to fit the specific needs of your game. From those who simply want to use all the default states and write as little code as possible to the hardcore developers who want full control over their state transition behaviour, we cater to all different levels of control.


Combat System: With Sci-Fi Ship Controller you can add as many weapons as you want to your ships, with configurable fire rates, projectiles and more. A choice of three different damage models gives you options for simple, one-value health damage all the way up to progressive and/or localised damage where the performance of individual parts can be affected by collisions and damage incurred from projectiles.


Player Input Module: Sci-Fi Ship Controller comes with an easy-to-use player input module. We support direct keyboard inputs, the legacy Unity input system, the new Unity input system, Rewired, and the Oculus and Vive input systems.


Aerodynamics: Sci-Fi Ship controller allows you to add wings and control surfaces to your ships, and provides a simulation of drag, angular drag, lift-induced drag and lift forces.


Excellent Performance: Sci-Fi Ship Controller is built from the ground up to deliver the best performance possible, allowing you to run hundreds of ships at once. DOTS support is included for projectiles, and for non-DOTS projectiles we have a highly performant pooling system.


NEW Orbit camera in Technical Preview

NEW Multi-stage Seat Animator in Technical Preview

NEW Jump Gates with Ship Warp Module

NEW Full playable Tech Demo 3 game

NEW Surface Turrets and Auto Targeting Module

NEW Asteroids demo with obstacle avoidance

NEW Support for new Input System and XR

NEW Guided Projectiles

NEW Destruct module

NEW Docking Station system

NEW HUD with target tracking and flicker effect

NEW 2.5D flight behaviour option

NEW Camera Top-down options for 2.5D games

NEW Weapon Heat Management


Test Assets, including destructible pre-configured ships, turrets, hangars, radar dishes, anti-gravity track, space port, and a complete enemy citadel.


The FYL3E light combat freighter, RX-P dropship, and skytrain seen in some videos will be included in a future expansion pack.


Human character assets seen in videos are from Sticky3D Controller.


Documented C# APIs included


Regular Updates


Other compatible products by SCSM:

SSC Expansion Pack 1

Landscape Builder

LB Enviro Pack 1

Sticky3D Controller


Bundles Available

Landscape Builder and Sci-Fi Ship Controller

Landscape Builder and LB Enviro Pack 1


Sci-Fi Ship Controller

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
250.0 MB
Latest version
1.5.2
Latest release date
Nov 29, 2024
Original Unity version
2020.3.25
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