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Save and Load Instantiated GameObjects with position, rotation and scale.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.20f1 | Compatible | Compatible | Compatible |
Description
Items, buildings any prefab of your choice that will be instantiated get collected in a list and can be saved and loaded.
Save Binary XOR encrypted data with key change at every save and every save file can have a different key.
Antiduplicate checks at the desired interval for anti-cheat.
- Save Transform
- Save GameObject if it is active
- Save Components if enable
- Save Floats
- Save Integers
- Save Strings
- Save Bools
- Save Colors
- Save Image color
- Save Material Color
- Save Tag
- Save if GameObject Destroyed
- Save even values of GameObjects that are present in the scene (not instantiated)
Save Slots with scene examples.
Scripts commented to understand what is happening.
Tested with over 500 gameobjects instantiated but you can choose the limit of how many gameobjects to be saved.
Save Slot numbers.
Can be used together with other saving assets.
Related keywords
Save Instantiated GameObjects
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FREE
License agreement
Standard Unity Asset Store EULALicense type
File size
437.5 KB
Latest version
18.0
Latest release date
Mar 18, 2024
Original Unity version
2022.3.20
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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