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This asset enables Rigidbody Parenting.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.40f1
Compatible
Compatible
Compatible
Description

Purpose of this asset

The main part of this asset is a C# script (and some supporting scripts) to enable Rigidbody Parenting.


Normally, a Rigidbody ignores parent Rigidbodies in the scene hierarchy.

When a normal parent Rigidbody is moved by Unity internal physics, then child Rigidbodies are not moved with it.


This asset solves that problem by making child Rigidbodies being simulated by Unity internal physics fully relative to the parent Rigidbody.


So as a result, child Rigidbodies will move with the parent Rigidbody additionally to their own relative moves.


Please reach out to me on my discord for support or any question about this asset: https://discord.gg/frt93TEsR7

Technical details

All collisions and any part of the simulation is done by Unity internal simulation.


Positions and velocities between bounding clones, original Rigidbodies and Descendant Rigidbodies are snychronized.

Rigidbody Parenting

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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