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Generates 2D polygon or edge colliders using a set of basic instructions in the Unity Editor.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.45f1 | Compatible | Compatible | Compatible |
Description
Full instructions can be found here!
Procedural Colliders 2D allows you to create 2D edge or polygon colliders using a set of instructions to control the exact position of each point in the collider. Colliders are drawn using a point that moves and turns according to these instructions to draw a shape. These move and turn instructions can be combined to draw more complex colliders.
Loops are supported to repeat a section of instructions, for example to simulate a smooth curve with a lot of small moves and angle changes.
Features:
- Full Unity Editor support for configuring, adding, removing and re-sequencing instructions.
- Support for multiple polygon collider paths.
- Export texture option to create a sprite that matches the collider exactly.
- Example scene showing some Procedural Colliders 2D components and what they can achieve.
- Includes full source code.
Created with AI
An AI image generator was used to create the sprites in the example scene.
Procedural Colliders 2D
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License agreement
Standard Unity Asset Store EULALicense type
File size
4.8 MB
Latest version
1.0.0
Latest release date
Feb 17, 2025
Original Unity version
2021.3.45
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