Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.40f1 | Compatible | Compatible | Compatible |
- Requires Unity 6 or higher
- Requires Game Creator 2 Version 2.17.51 or higher
Master complex platforming mechanics effortlessly with this versatile Platforming Controller, designed to integrate seamlessly with Game Creator 2. Whether you’re developing for Rigidbody, NavMesh Agents, or Character Controllers, this tool offers unparalleled ease and precision in implementing advanced platforming features.
Comprehensive Platforming Features
Effortlessly tackle challenges that typically come with platforming in Game Creator 2. This controller manages the complexities of platform synchronization, letting you focus on building dynamic, engaging gameplay. Whether you need seamless sync for NavMesh Agents or a robust Character Controller, setup is simple: choose your preferred driver, assign tags for moving platforms, and you’re good to go. No more cumbersome trigger setups, transform parenting, or dealing with laggy performance overhead.
Fall Override Description:
Fall Override automatically clamps your character’s falling speed when walking off a ledge without jumping, ensuring a smoother, more controlled descent. This system limits terminal velocity until the character lands or actively jumps—providing a forgiving, “floaty” feel that enhances gameplay responsiveness and precision. Inspiration & Use Cases: Many modern platformers and action-adventure titles implement similar mechanics to offer jump forgiveness and controlled falls. For instance, games such as Celeste, Super Mario Odyssey, and Ori and the Blind Forest feature refined physics that allow players to recover from near-miss jumps and navigate complex levels with greater ease. This Fall Override system is ideal for any 2D or 3D platformer that seeks to improve the overall player experience by reducing frustration and promoting fluid movement.
Wall Slide & Jump Mechanics
Enable characters to wall slide and jump like a pro! The Wall Slide and Jump features, tailored for the Character Controller, add a new dimension to gameplay, allowing players to experience fluid and responsive movement on vertical surfaces.
Exciting Rail Grinding with Unity Splines
Experience the thrill of rail grinding with full Unity Splines support, available for both Rigidbody and Character Controller modes. Whether it’s navigating elaborate rails or transitioning seamlessly between grind points, the built-in Unity Spline integration ensures smooth, dynamic movement that feels great.
Optimized AI Navigation on Moving Platforms
Let NavMesh Agents and Character Controllers navigate moving and rotating platforms without a hitch. This controller eliminates the jitter and distortion common to other methods, ensuring a polished experience for AI interactions with platforms.
Precision without Performance Trade-Offs
Unlike alternatives that rely on Auto-Sync Transforms, which can burden performance by applying unnecessary syncing across all physics objects, this Platforming Controller targets only the character, providing efficient synchronization for platform-specific movement. Perfectly optimized for a seamless platforming experience.
With this Platforming Controller, you gain access to a powerful, feature-rich tool that streamlines even the most complex platforming mechanics, enabling you to build truly dynamic, captivating games with ease.
If you require assistance, please feel free to send me an email or join my Discord server using the following link: https://discord.gg/MPhMKtSMUZ
Platforming Solution Module for Game Creator 2
