This asset features 75+ parameters distributed over all involved scripts for the purpose of customization and mechanics tweaking.
For a complete list of script parameters, please check the provided screenshots above.
Controller:
- Playful gravity engine: Jump from planet to planet and explore them in 360°!
- Each physical influence can be tweaked via public variables, e.g. gravitational force, jump force, mid-air correction, rotation speed, and orbit drag
- Completely based on Unity’s rigidbody and collider components
- Proven platformer motions: Double and triple jump, backflip, long jump, side somersault, crouching and ledge grabbing/climbing
- Character and NPC interactions: Attacking, punching or being punched, shooting, basic health management
- Mecanim animation for every implemented action
Camera:
- 6 different types of camera behaviors, each presented in a separate demo scene to play around with. From a static camera position and rotation to a camera completely following the character
- Changing camera behavior based on the planet the character is currently walking on
- Smooth transition from one camera setting to another
General:
- Uses Unity’s Input System
- Many prefabs for an easier start
- Tons of gizmos for uncomplicated scene setup
- Completely commented code
- Written manual and demo scenes provided
- Working with gamepad, keyboard and other input devices
- Your feedback is highly appreciated
Written manual
For a complete list of script parameters, please check the provided screenshots above.