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Integrate physics-driven movement with PhysKit: Verlet - create ropes, chains, flowing hair, or simulate soft-body behaviour (jiggle and bounce) easily.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.25f1
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描述

Verlet Spring, a component of PhysKit Complete, enables physics-driven movement for any hierarchy of transforms in Unity, including skinned meshes and bones. With Verlet Spring, you can add physical movement to lengths of hair, simulate soft body volumes in your skinned meshes, create efficient chains and ropes, and more. The scriptable object configuration enables easy tuning and application across hundreds of systems, with collision detection using standard colliders and back-propagation for stiffness control. Whether you're looking to simulate hair, ropes, or flexible props in your game world, Verlet Spring can help bring your game to life.


Want more great physics tools?

Check out PhysKit Complete and get it all in one package!


Want to learn more?

Check out our Knowledge Base


Looking for support?

Join our Discord

技术细节

Technical details

Supported Platforms/Operating Systems

All platforms supported by Unity 2019 LTS or later


Documentation:

Heathen Knowledge Base


Live Support on:

Heathen Assets Discord Server

PhysKit: Verlet (Dynamic / Physics Bone)

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