평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.25f1 | Compatible | Compatible | Compatible |
Verlet Spring, a component of PhysKit Complete, enables physics-driven movement for any hierarchy of transforms in Unity, including skinned meshes and bones. With Verlet Spring, you can add physical movement to lengths of hair, simulate soft body volumes in your skinned meshes, create efficient chains and ropes, and more. The scriptable object configuration enables easy tuning and application across hundreds of systems, with collision detection using standard colliders and back-propagation for stiffness control. Whether you're looking to simulate hair, ropes, or flexible props in your game world, Verlet Spring can help bring your game to life.
Want more great physics tools?
Check out PhysKit Complete and get it all in one package!
Want to learn more?
Check out our Knowledge Base
Looking for support?
PhysKit: Verlet (Dynamic / Physics Bone)
