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A physics hand solution for Unity that allows for realistic hand and finger placement, XR interactions, grabbing, throwing, and more. A completely physics-based solution to hands in Unity.
Render pipeline compatibility
The Built-in Render Pipeline is Unityโ€™s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.48f1
Compatible
Compatible
Compatible
Additional compatibility information

*Works with all render pipelines*

*Works with all input systems*

*Works on Unity 2019.4 or newer*

Description

Youtube - Getting Started

Youtube - Showcase Scene

Youtube - Drive In VR Integration

Youtube - Damage System Integration


๐ŸŒŽ Showcase level included. (Shows off movement, UI interaction, minigames, and more.)

โœ‹ Grabbable objects demo included. (Shows off various grabbable types)

๐Ÿ€ Basketball demo included. (A pre-made arcade style basketball game.)

๐Ÿ’ฃ Grenade demo included. (With pullable pin.)

๐Ÿ”ซ XR gun demo included. (For users who own 'Damage System'.)

๐Ÿช“ XR axe demo included. (For users who own 'Damage System'.)

๐ŸŽฎ Non-VR controller demo included. (Non-VR, controller & keyboard controls.)


Features

  • ๐Ÿ“Œ Seamless distance pointer & touch based UI interaction.
  • ๐Ÿงช Hands that bend and conform to colliders in the world.
  • ๐Ÿงฐ The tools you need to convert any rigged hand into a physics hand.
  • ๐Ÿš€ Rapidly position fingers using smart collision detection.
  • ๐Ÿ“ Uniform scaling support.
  • ๐Ÿ“ Supports mirroring using negative scale.
  • โš™ Many visual tools for configuring all parts of the hand, grab behavior, and more.
  • โฏ๏ธ Disable or enable seamlessly at any time.
  • ๐Ÿ’ผ Place points let you 'holster' placeable objects and even configure their holstered position and rotation per-item.
  • ๐Ÿ‘Œ Hand poser lets you edit hand poses in the editor and pose the hand at runtime.
  • ๐Ÿ”ด Record grab poses and place poses visually in the editor.
  • ๐Ÿฅž PID-driven forces for smooth and responsive hand movement and rotation.
  • ๐Ÿ‘‰ Click and drag finger bone collider editing in 'Scene View'.
  • ๐Ÿ’จ Physics based and kinematic grabbing (grab Rigidbodys and non-Rigidbody).
  • โš–๏ธ Dynamic grab volumes that resize as the hands fingers close for maximum realism.
  • ๐Ÿชž Automatically mirrored grab & hand poses from right to left hand.
  • โžก๏ธ Distance grabbing.
  • ๐Ÿ”— Distributed force simulation for flawless multi-hand grabbing.
  • ๐Ÿ•บ Animate grabbing hands easily (or let the hands naturally solve grabbing.)
  • ๐ŸŽฏ Realistic, accurate physics based throwing.
  • ๐Ÿคน Extremely stable physics allow you to balance objects on your hands or pick things up without closing your hands.
  • ๐Ÿ“ Outstanding documentation and video tutorials.
  • ๐Ÿ‘จโ€๐Ÿซ Great for beginners and professionals.
  • โช Full editor undo support.
  • ๐Ÿ“š Collide and interact realistically with Rigidbodies in the world.
  • ๐Ÿ“ Bend state areas & hand pose areas - change hand states easily using triggers.
  • ๐Ÿšช Lockable doors (with keypad demo).
  • ๐Ÿชช Passworded keypad gadget.
  • ๐Ÿ› ๏ธ Optional twist knob and lever gadgets.
  • ๐Ÿฅฝ Perfect for VR.

Integration

  • ๐Ÿš— Drive In VR - Drive cars, SUVs, semitrucks, motorbikes, and more in VR using 'Physics Hand'.
  • ๐Ÿ”ซ Damage System - Shoot realistic XR guns, stab things, gib models, and deal damage easily in your project. Advanced ballistics simulation and bullet pass-through.

'XR Hands' Support

  • โœ‹ Hand position and rotation tracking. (All hand-tracking capable XR devices)
  • ๐Ÿฆด Bone based finger bend and curl tracking. (All finger-tracking capable XR devices)
  • ๐Ÿฅฝ Useful for Oculus Hand Tracking, Apple Vision Pro Hand Tracking, Valve Index Finger Tracking, etc.
  • ๐Ÿ‘Œ Natural grabbing.

'Meta SDK' Support

  • โœ‹ Supports Oculus hand tracking.
  • ๐Ÿ‘Œ Supports Oculus finger bend tracking with natural grabbing.
  • ๐Ÿ”—Transition between controllers, hand tracking, and finger tracking easily.
  • ๐ŸฆดSupports both the legacy OVR skeleton and the new OpenXR skeleton.

Upcoming Features

  • ๐Ÿ‘ป Editor ghost assisted grab pose and hand pose configuration.

Fast setup. A quick setup made even easier by options to automate setup steps, or do it yourself for maximum control.


Low CPU Overhead. 'Physics Hand' is extremely efficient and takes up minimal disk space. Most of the listed file size is made up of demo content.


Well documented. comes with demo scenes, hand-written documentation, tutorial videos, and a generated API reference.


Other Assets:

Damage System - An advanced damage and weapon system for your game.

Waypoints & Pathing - An easy to use tool for creating waypoints and path movers in Unity with intuitive visual tools.

Chess Engine & AI (Multiplayer) - A complete multiplayer chess game that supports all target platforms, Netcode and PUN2 multiplayer, and has cross-platform DLC for AI like Stockfish.


Documentation:

API reference

Documentation


Third Party Demo Content:

Modern Guns Pack v4 by Nokobot - Used for the 'Handgun' demo with permission, only the free handgun is included.


*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*

Technical details

*Works with all render pipelines*

*Works with all input systems*

*Works on Unity 2019.4 or newer*

Physics Hand

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License type
File size
73.9 MB
Latest version
1.2.9e
Latest release date
Feb 11, 2025
Original Unity version
2020.3.48
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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