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Library for simulating rigid body dynamics for Unity 3D, openly inspired by Open Dynamics Engine (ODE).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.1.20f1
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Not compatible
Not compatible
설명

Library for simulating rigid body dynamics for Unity 3D, openly inspired by Open Dynamics Engine (ODE). Wanting more flexibility than I could get using PhysX, I started this Unity port of the open source project. The engine is written in C# with some parts making use of the burst compiler and C# Job System for better performances.

Okay Dynamics Engine is written for and fully integrated with Unity 3D. Components are similar to Physics components with rigid bodies and colliders and using fixed time steps to update physics simulation. It is possible to move rigid bodies and colliders using transforms, to have local scales, to nest rigid bodies in hierarchies.

It is possible to have PhysX and Okay Dynamics Engine run side by side in your scene, therefore benefiting from the flexibility, accuracy and control of Okay Dynamics Engine for gameplay features, and the speed and efficiency of PhysX for non gameplay features.

Okay Dynamics Engine has been developed and tested on standalone Windows and Android platforms. It should in theory run on all platforms.

The Pro version lets the user decides if he/she wants the logo to be displayed or not.

Okay Dynamics Engine

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최신 릴리스 날짜
2024년 2월 15일
원본 Unity 버전
2022.1.20
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